Creator: Nahbien || First Published: 10/21/2005 || Players: 4 || Size: 17x17
Categories: None
Rating: 8.00 in 25 ratings
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Comments:
Nahbien (10/21/2005 09:17pm):
OS + YC vs BM + GE.
LuminescentSword (01/27/2006 07:24pm):
Not a bad map by any standard, but naval combat isn't that great. Of course, a B-Ship or
two could cause havok, but that's really about as far as the navy will go.
Nahbien (01/28/2006 09:55am):
Not made for naval combat, although it is an option, especially in fog of war.
Battleships are pretty nice hidden in those reefs.
Steven13 (02/17/2006 07:12am):
if you make a couple of battle ships you can rule over the three "bridges" especially when
you chose grit.
sirfuxalot (06/06/2006 05:01pm):
thats a pretty bad map. a lot of the properties are clumped and the terrain looks bland. i
dont think there was much time put into this. its playable but not very interesting. 4/10
gunner1138 (06/06/2006 05:08pm):
OK, now I know sirfuxalot is cynical lol. Make it bigger, add more factorys, and it would
be good.
saintjimmyisgod9 (06/08/2006 03:10pm):
*sniff* Poor, poor koal........
peter91 (06/19/2006 10:30am):
the top has the advantage as the side city's are one space closer, so they can capture one
turn earlier. It can't be to balance FTA because the teams are OS + YC vs BM + GE so that
solves FTA already.
Bowwy (07/10/2006 05:09pm):
The side cities are equal increments apart.
Nahbien (09/19/2006 04:03pm):
Fixed city problem, plus added tower in the center to add some fighting there.
peter91 (09/24/2006 11:02am):
I really like these improvements, they really add a lot of strategy. Espescially the com tower
in the middle is good. Before there wasn't really a reason to attack much in the center.

The only problem now is that due to the amount of bases, the battle is mainly just
infantry/artillery spam.
Nahbien (11/18/2006 02:55am):
Made some interesting changes.
benbever (12/01/2006 01:39pm):
Nice frontal battle.. the only thing I dislike are the four impossible reefs (it has
enough reefs already?)



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