Creator: CenetaurmanE52 || First Published: 10/07/2008 || Players: 4 || Size: 39x39
Categories: None
Rating: 6.50 in 2 ratings
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Comments:
Days Of Ruin (10/07/2008 10:45pm | Edited: 10/07/2008 10:55pm):
.enalp elttil a skool ti
CenetaurmanE52 (10/07/2008 11:27pm):
How's it plane? Is there anything wrong with it that you want me to change? I think it looks
ok...albeit, the HQs are rather...awkward, to handle.
Fungi127 (10/07/2008 11:54pm):
Well there are a lot of plains. It's not just that, there can be a lot of plains, it's
just there's a bunch of it clumped together. Replacing some of it with roads or shoals or
launched missile silo pads would make rockets and recons much, much happier.
Days Of Ruin (10/07/2008 11:56pm):
Yes. FTA, Chokepoints by the rivers. Change one of those bases on every side to another
airport. Ports are ok I guess to use them for indirect defense. Terrain seems a litles boring
and what would you want for a lab unit. I suggest Stealths, B-Bombs, and Mega Tanks.
That'll make the labs worth fighting for. And it's about impossible to capture the HQ. BH is
missing the 3rd port that everyone has. Maybe you should just screw the ports and make
the HQ area not surrounded by water.

That's all I can think of. ░_░
acim81 (10/08/2008 12:48am):
the PL inf. cannot move, because the are ON water.
7 bases per side is a little much don't you think so?
inf.-spam is coming!
amthc356 (10/08/2008 02:36am):
no, the infs can move, they just can't move back onto water afterwards. Each side can
easily build an army of submerged subs to prevent HQ cap and rout.
ironraven24 (10/08/2008 06:32pm):
I agree, less clumped plains a little more variety. But overall not bad
(compared to my maps but thats not say much ^^') and the rivers aren't that big of a shoke
point deal.. there called mechs (not to be an ass or anything) But some who is SMART
should have to big of a problem.

ironraven24 (10/08/2008 06:33pm):
oops forgot... 5.5/10.0 though im rounding it to 6.0 just for nice-ness.
CenetaurmanE52 (10/08/2008 06:47pm | Edited: 12/27/2008 04:27pm):
Changed. Moar forests, one base somehow morphed into a city, a couple bridges, and to top
it all off, some shiny pipe seams to smash the HQ by ground.

EDIT 2: There are now a few more mountains, FTA counter has changed to a single Mech, and
now there's a giant string of roads so that this map is Koal-friendly.



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