Creator: Armageddon07 || First Published: 10/10/2008 || Players: 4 || Size: 15x40
Categories: None
Rating: 8.00 in 6 ratings
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Comments:
Armageddon07 (10/10/2008 04:12pm | Edited: 07/21/2009 05:15pm):
Ok, I've done some editing and the black boats are new along with all the mountains and
some extra units for the allied guys including the piperunners. missiles i decided to put
in even though they are not needed. again, if you want something changed while I'm still
doing maintenance, plz comment but don't rate till after the changes.

EDIT:: PEOPLE STOP PLAYING ON THIS FRICKING MAP, I WANT TO EDIT IT!! I'VE WAITED LIKE... 7
OR SO MONTHS TO EDIT THE DAMN MAP, YOU SHOULD HAVE GOTTEN SICK AND/OR BORED OF IT BY NOW.
WHAT THE HELL IS WRONG WITH YOU PEOPLE?
Armageddon07 (10/11/2008 10:38am):
And stop rating me a ten if you have not commented! It's very annoying!!!!!!!!!!!!!!!!!!
Meta Rexy (10/19/2008 01:49pm):
should I give you a one to balance the ten? :P

Anyway...
Good idea for a map, bad execution.

The problem lies in the chokepointy pipe seams and the narrow pathways for YC and GE.
Widen them and add more pipe seams, and give OS some pipe seams to connect his path with
YC and GE.

Also, GS starts with too many predeployed units. Kanbei ruins this map (since noobs don't
ban anybody)
6/10
lblaze2007 (10/19/2008 05:48pm):
how do i start to play
Armageddon07 (10/20/2008 02:16pm | Edited: 10/20/2008 02:18pm):
I'm a noob to map making right now and I thank you for commenting, I forgot to state the
rules. Ban kanbei since there is a lot of starting units, Drake for his double turn power.
Grey sky needs to be either Sturm or the other old dude to balance out the fact that he is
facing YC,OS, and GE for those that might have been wondering but did not want to ask. ban
any damage dealing commander you like except Sturm and the other old dude who's name
escapes me for some reason. originally, the chokepoints where even smaller and then I
decided to take out all the mountains and replace them with pipes, and then I needed to
take the chokepoints from 1 line and enlarge them, I only had enough room to make them 2
squares long. I shall modify the amounts of units that Grey Sky starts out with and then
modify the terrain as well, but after the game that I and 3 others have just started today.
Falconewing (02/28/2009 08:33pm | Edited: 02/28/2009 08:33pm):
Umm.Eagle has a double turn power!!!!!!!!!!
Edit:And GS has WAAAYY too many predeployed units.
6/10
Armageddon07 (03/02/2009 09:50pm):
i see what you mean how ever, the mech's are there to stall GS and cap those properties.
therefore allowing time for the southern units to hopefully reach close to the top and
take down Grey sky.
MS1 (03/04/2009 02:48pm):
i did,nt play on it but this map cann be good
6/10
Ultra Super Duper Noob (03/05/2009 09:16pm):
really, if GS wants a chance, he really, really needs more funds... at 1000 funds, allies
have 15k more funds combined... and while GS can capture 15 cities/bases/airports, allies
get 38 cities/bases/airports, for a total of about 13 to each ally if split evenly (though
OS will get roughly 20 of the 38, giving them HIGHER funds than GS...) AND, OS can get 11
bases!!! one less than GS (though GS will get more airports, but sometimes airports arent
all that great...)

So, give either GS more, or take away from OS... or, do both
Armageddon07 (03/05/2009 09:40pm):
Ok, i see what you are saying. Unfortunately, there are a few games going on right now
that prevent any modification. GS has a load of good starting units though, that's sort of
balancing out the low income but I'll do some modifying when the games are over. =)
Ultra Super Duper Noob (03/06/2009 09:06am):
hey. another heads up. try and take away some of the missles... having one is great, but
having 3 for the allies can wipe out the other side units to 1hp by turn 2... basically
like not even having the units =D
Armageddon07 (03/06/2009 01:47pm):
hmmm.... I understand, but in a way, the amount of units that Grey Sky starts out with is
a poweful force and needs to be somehow ....belittled by something of the allies, so
that's why the missiles are there. I'll remove one though.
twistedsaint08 (03/08/2009 07:55pm):
this could be Epic! however, there are some kinks that need to e worked out so I'm giving
you a 8.



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