Creator: Ruins of Time || First Published: 10/22/2008 || Players: 2 || Size: 25x25
Categories: None
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Ruins of Time (10/12/2008 07:44pm | Edited: 04/10/2009 06:03pm):
OK, pretty much I just made this map to fit Criteria 5 for the map design contest in the
forums...

for those of you who don't know what it is, for Criteria 5, the map must be made as a
city-capture map, where playing it that way will seriously alter the game play on the map...

so, I thought about it, and a map like this came to mind, kind of a large-ish sized map,
with a LOT of cities, that way it would be a lot easier to win by capture than by route or
HQ-capture, especially when the HQs are so easy to defend, and placing any units ont hem
would stop you from easily being killed by route, since unless you're about to lose anyway
by HQ-capture, nothing can get close enough to kill that unit, although I haven't tested
any of these theories yet, so who knows...

anyway, feel free to rate this once it's published and the map committee members are done
with it

about 60 properties would be a good capture limit I would assume, didn't re-read post/re-
count properties to see the total number, but 60 is probably over half

Bans: broken 5 + whoever and whatever

and I bet I had more to say, but I forgot what it was >_>
amthc356 (10/13/2008 07:48pm | Edited: 10/13/2008 08:15pm):
something about too many reefs?
Ruins of Time (10/13/2008 08:13pm | Edited: 10/13/2008 08:45pm):
what? now there's too many of them? earlier you were complaining about there not being any
at all...
amthc356 (10/13/2008 08:15pm | Edited: 10/14/2008 02:02pm):
-deleted-
Ruins of Time (10/22/2008 06:18pm):
map testing in process, any and all changes might be made afterwards, or not, who really
knows >_>
funwes (10/22/2008 09:10pm):
lol, name
Infantry_Boy (10/23/2008 05:58am):
yup
its in ruins alright
messy indeed
meece? (10/23/2008 01:19pm):
I'd say cut down on the cities *slightly* just to speed things up and make it easier to
reach the cap limit. I'd suggest (personally) have the needed buildings somewhere quite
close to 50:50 say maybe 3/5 or something.

Meaning it's VERY important to cap things as fast as you can and if you're slow in the cap
phase.... your opponent could win meaning that killing infantry would become..... quite
important, maybe more so than say: an MD tank
Fugue (11/03/2008 08:43pm):
Uh... 102 properties. 92 cities, 8 bases, 2 airports. Jeebus in Hebun.
amthc356 (11/04/2008 12:39pm):
104, you forgot the 2 HQs
Ruins of Time (11/04/2008 07:09pm):
I tend to overterrain my maps and they also tend to have WAY too many cities >_>
mrapex (11/05/2008 06:22pm):
perfect for category 5



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.