Creator: acim81 || First Published: 10/20/2008 || Players: 4 || Size: 29x40
| Categories: C-Rank, Standard, Team Play, Teleport Tile | ||
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| Comments: |
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acim81 (10/14/2008 03:41am | Edited: 10/20/2008 05:40am):
Rules: Unit Bans: Black Bomb / Stealth Lab units: Bomber CO Bans: Brocken 5 (and everyone more you want) Map desricption: - OS & YC vs. BM & GE - Main battlefield is the upper part, YC vs. BM - Sub-Battlefield is the lower part, GE vs. OS The upper Players can send units to their teammates in the battlefield below with the landers and black boats through the black squares, but can't get them back (DS-Style). Also all sea-units (like battleships or carriers) and air-units can pass this way down. Air untis are the only one who can return! But why should BM send units down to GE? Simple: GE musst control the part between the two rivers to brake the pipeseam with indirects that blocks the lone BM Infantry. After that, the inf. can capture the airport and BM can produce T-Copters, B-Copters and Fighters. When BM now also gets control of the lab, they can build also Bombers. You are YC and BM's seam is brocken? You have the lab? Don't panik! The copters that BM will build are easily to counter with AA-guns. When you don't have the lab, PANIK! Get that f++cking lab and send support down to OS. Why? Because they can send a missle in a position near the airport, shoot down everything what is build, break your pipeseam and after that, you can cap the airport. The turn order is choosen in a way, that the upper players move allways before the lower players move. When you want to win, than the teammates have to communicate to fight perfectly on the lower battefield! example: BM-GE-YC-OS --> BM-GE-YC-OS and so on... The subs (when they are dived in the harbour) prevent the inf. against an attack from enemy bombers. I know that the Harbours on the top-battlefield are shoal-blocked. Battleships and Carriers would destroy the concept around the airport. I also know that in FOW the subs let the players allways see the Airport, and what is build on it. But I think that this is only fair, because a bomber in FOW out of nowhere is really hard. The game-changing point is the land between the two rivers on the lower map. I hope the pressure is very high in this place, and everyone knows, that two medium-tanks from your buddy above could brake the chain. End of text. Any comments are welcome. Have fun! |
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EchelonThree (10/20/2008 06:11am | Edited: 10/20/2008 10:09pm):
Better give each side a port to refuel the boats. The concern isn't and shouldn't be copters, it should be invincible stealths if one side forgets to ban them |
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acim81 (10/20/2008 07:56am):
ok, there was a bug. The harbours were there all the time, but changed to black squares. @echelon: The concern isn't copters, the concern is bombers. Stealths are unfair, when the other side has no airports to build fighters. |
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battalion24 (10/20/2008 03:40pm):
what am i supposed to do to play? |
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battalion24 (10/20/2008 03:40pm):
how do u play this game? |
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battalion24 (10/20/2008 03:48pm):
please tell me i dont know how to play. |
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