Creator: Harti1990 || First Published: 10/19/2008 || Players: 2 || Size: 19x11
Categories: None
Rating: 3.67 in 3 ratings
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Comments:
Harti1990 (10/19/2008 01:05pm | Edited: 11/04/2008 06:41am):
Oh no, a pre-deployed map! 1/10!!!
But no, seriously, this map IS meant for serious play.

I got inspired by a random AW:DoR map which almost only uses Infantry and Anti-Tank units
- the player who got the better strategy wins. Unlike in the DoR version, I used terrain
to make the battles a lot more interesting.
You cannot build units on this map (the airports were assassinated by the Teal Assassins
and only serve the reason to repair the B-Copters), so funds difference won't matter much.
However, you will want to keep the cities to be able to repair your units. By making the
central city belong to Amber Blaze, I tried to avoid any major FTA issues. Orange Star
will be quite vulnerable when they have not yet captured these central cities, so they
cannot abuse their advantage of having first turn.
DuelStriker (10/19/2008 02:01pm):
Interesting... I can't help but think the map could have been a little larger though.
Ploumeur (10/22/2008 01:43pm | Edited: 10/31/2008 08:36pm):
The roads resembles Toilet Flush's ones.
FunkyChunk (10/24/2008 11:19am):
This would work well with a capture limit of 10, so you have more incentive to fight in
the middle rather than just hang around your HQ.

Also, I refuse to believe you were really inspired by that one map on AWDOR with the lines
of infantry and a few bikes and anti-tanks, with no terrain besides plains. That's just
ridiculous.
EchelonThree (11/14/2008 12:44am):
IMO, A capture limit of 10 simply punishes players who like to play defensively
Harti1990 (11/14/2008 07:27am):
That's the point, yes.

You shall not stall around in your HQ corner, making a defense line noone could ever break.

That's the point.
mrapex (11/22/2008 12:11am):
The city in the center for OS can be captured easily, but It is common for AB to attack
with an arty right after capture, A slight advantage for AB.



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