Creator: Kamuscha || First Published: 09/28/2005 || Players: 4 || Size: 30x20
Categories: None
Rating: 8.29 in 7 ratings
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Comments:
Dullahan (05/20/2005 10:27pm):
Is it supposed to be OS & GE vs. BM? If not, then BM has too great an advantage. Actually,
BM already has quite a large advantage considering that it can start building landers on its
first turn whereas both OS & GE are limited to building landers with infantry and mechs for
their first two turns ($8000/day income)
Dullahan (05/20/2005 10:28pm):
A bit more balance and it'll be an excellent map... 6/10 as it is.
Dullahan (06/20/2005 06:31pm):
I'm guessing it's based off of Bead Islands
(http://www.amarriner.com/awbw/prevmaps.php?maps_id=26&o_submit=View)
Dullahan (07/17/2005 05:17pm):
New version: 9/10 :)
Great job with the balancing!
Metalic_Dragon (09/28/2005 09:58pm):
You need to release the BH port from the shoals.
Metalic_Dragon (09/28/2005 09:58pm):
And one of the other ports is blocked off by a reef.
Dullahan (09/29/2005 05:45pm):
MD, please take a closer look before you say stuff like that. The ports are fine. Frosty's
just using the reef placement to balance the turn order.
Kamuscha (10/02/2005 01:45am):
Reef placement is designed to prevent Sensei/Sami players from reaching an island on the
following turn (after buying a lander). That BH port is just fine, anything can be built and
transported.



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