Creator: Ruins of Time || First Published: 10/23/2008 || Players: 2 || Size: 21x21







































































Categories: None | ||
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Comments: |
Ruins of Time (10/23/2008 08:38pm | Edited: 10/26/2008 03:00pm):
I just made this out of boredom, it's meant to be played with either Random weather or preferably snow (because of the name), it's supposed to represent a mountainous area full of forests, at a high altitude, so, yeah, that's why there's so much terrain... the piperunners are really only there because I needed something to put in the corners, and to make it harder to capture your opponents HQ, if anyone can think of anything that would be better to put there, then please tell me and I might put that instead EDIT: this is also one of my few maps that isn't TOO over terrained and doesn't have TOO many cities >_> |
funwes (10/24/2008 09:13pm):
this is also one of my few maps that isn't over terrained Yes doesn't have too many cities ...that's pushing it |
Ruins of Time (10/27/2008 05:25pm | Edited: 10/28/2008 04:59pm):
just realized I forgot FTA counter >_> EDIT: OK, added FTA counter EDIT2: now I notice the FTA counter isn't really enough, it should either be 2 infantry, or one that's moved a certain amount already or something |
Meta Rexy (10/27/2008 08:14pm | Edited: 10/27/2008 08:14pm):
Lash/Kindle/Hachi/Sensei heaven? :P seriously ease up on the cities man that's overkill. Also you should place only one hq for each side in the middle between the bases. This is because the HQ, if used by Lash or Kindle, gives them an enormous attack boost and makes it almost impossible to capture because it's right beside a base.0 8/10. Add a couple of roads. :P Edit: Add em to the MIDDLE. :P |
Hydralisk24 (10/28/2008 02:50am):
Hachi and Sensei are always banned anyways and the other two can be optional making your point invalid. |
Ruins of Time (11/05/2008 05:57pm):
I just realized, since this was made with circular symmetry, then I can just delete one HQ for each side and it would all be symmetrical still, though I wouldn't have anything to do with one of those corners... |
Zovea (11/28/2008 03:10pm):
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