Creator: HighGenGrue || First Published: 10/23/2008 || Players: 2 || Size: 40x30
Categories: None
Rating: 3.67 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
HighGenGrue (10/23/2008 11:16pm | Edited: 10/24/2008 08:26pm):
Yes, I know there are some problems in my first "____ Line of Defense" map. This is a map
that illustrated the importance of transport and highways. There is a mountain barrier and
a few forests.


1. Terrain Clumping.

In large maps, I like to clump forests and mountains because I think it looks good and
forests are very large. Same with mountain ranges. The GE Piperunners represent defensive
installations. You WOULD be scared of the enemy using the nearby forest as a staging
ground in fog of war, correct? a Mountian range will block a large way, right?

2. FTA.

Orange Star can grab the little towns first, except that GE has more powerful units, have
more forward bases, have those damn pillbox piperunners, and have an easier way of getting
aroun0d the range.

Suggestinos can be nice.

Ports are mainly used for refueling Aircraft Carriers and Landers.
nerd-boy (10/24/2008 09:27pm):
Terrain Clumping looks ugly 99% of the time.

Unfortunately, this is no different.
EchelonThree (10/24/2008 09:55pm | Edited: 10/24/2008 09:57pm):
Good concept, not so nice execution

Concept 8/10
Execution 2/10
Fairness 5/10

For an average of 5/10



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.