Creator: Aegis-Shield || First Published: 11/30/2008 || Players: 4 || Size: 40x40
Categories: C-Rank, Mixed Base, Standard, Team Play
Rating: 6.36 in 14 ratings
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Comments:
Aegis-Shield (11/30/2008 04:20am | Edited: 08/05/2009 01:28am):
NOTE- STEALTH PLANES MUST BE BANNED.

My first real map. Lots of money in this so make sure to keep the pressure on the fronts.
Watch your bases because there is an enemy factory behind you which you might probably
want to try to attack early on. Also notice the mountains blocking the two inner barrack
from sending troops out easily. Have fun and let me know what you guys think.
Triberiania (11/30/2008 04:00pm):
I dont know about the positioning of the com towers, or central missles.
I would switch BM&GE's & OS&YC's "Barracks" on their oponents side.
And it's Factories. Not barracks. I rate when and if you change those. Just sayin'
Aegis-Shield (04/02/2009 04:26am | Edited: 08/05/2009 01:29am):
Alright!!!!!! This is my first map that I have Revamped and made a little more
interesting. WARNING: This game will take a very long time and will be a hard fought
battle so don't attempt to start if you are faint at heart. On a map of this scale losing
one factory does not automatically call for a loss. Have fun everyone and let me know how
it goes...
DuelStriker (04/07/2009 04:53pm):
I don't remember what this looked like before you ediied it, but it looks awesome now.

SUPEREPICAWESOMEMAP/10
Tarquin (05/14/2009 05:02am):
give GE and YC some infantry to counter FTA, very nice map indeed
DuelStriker (05/14/2009 05:10pm):
^ The infantry are not needed, the team order ABBA balances out FTA.
FunkyChunk (06/08/2009 04:53am):
APPLE CORE

NEVERMORE
Darth Hawke (06/10/2009 12:38am):
Nice title. I read the book, so the title picked me up automatically. You might want to
ban Lash, Kindle, and Sasha, along with the Broken 5. Perhaps Sturm as well.
Aegis-Shield (06/13/2009 08:26am | Edited: 08/05/2009 01:30am):
Thanks for the comments guys. After play testing it a couple times and making some minor
changes I have to agree, the map has produced some fun games and I have enjoyed seeing
different strategies. I agree with your bans Darth Hawke. Sasha and Kindle are
overpowered. As for Lash she has surprisingly been a very very powerful co on this map.
After some thought she probably is a legitimate ban as well. Overall I do not like damage
commanding officers in games this large. I have found that once the fighting starts on
this map everyone charges incredibly fast and damage cos are just too much.
Thanks again and have fun.
Aegis-Shield (07/18/2009 10:45pm):
God Who gave me a 1, so far five people gave me 10 one a 7 and now a one.... depressing
when i really feel the map is quite good.
airob (08/05/2009 12:29am):
rates donīt mean a thing, itīs epicz, and thatīs wut matters
khdou (12/07/2009 01:20am):
hmm, at a first glance, this map seems to be too "huge". With the monstrous amounts of
income, the solo bases, and the terrain the way it is, it's way too easy to turtle up and
create unbreakable defenses. Look at the center map. With all the forests and mountains
protecting the base, the units move slowly, and its easy to build indirects and create a
standstill.

Having all 3 elements, land, water, air, is a bit excessive. it adds an unnecessary amount
of things to manage. I dont really like the comm towers on team games, it'll throw away
the battle in an instant. And also how they're awkwardly placed with rockets guarding an
air attack?

Also i think mixing up the bases makes it a lot harder to play- you can only build 1 unit
at a time and that would make things harder than having 2 bases because you would lose
that coordination. If you swapped the bases so that OS is with OS and YC with YC it would
make things easier. If YC was building troops in OS's territory, those units would
eventually get in the way and make things more complicated.

some suggestions- make bases of the same team together
-make center map more open and less chokey
-remove air or sea, or make it so they're necessary
-take out comm towers or move them to a more critical area

Overall good concept, after playing on it ill have better suggestions
Aegis-Shield (12/12/2009 02:44am | Edited: 12/12/2009 05:51pm):
khdou the map is suppose to support teamwork which is why they are placed next to your
teammates factory in all the areas. I wanted to do something different and there are
already plenty of maps out there with two factories per person per area. the com towers
are in the middle side island and give you a choice as to whether you support your ground
units on your offensive corner of the circle or you try and take the extra com tower. I
have found in previous games it has been a big factor in the game which you choose to do.
the middle is suppose to mainly be a infantry battle and is mostly there to promote an
area which always needs some funds to be put into it but at the same time must be pumped
with more then just an infantry to keep the balance, the middle is suppose to stay
balanced for most of the game. the games usually end up as so: iif you are orange you
have to protect your bottom right and be on offense on the top left, every game i have
played on this map ends up giving the victory to the team that work the best together to
protect their corners near their hq and break the other teams defensive corner near their hq



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