Creator: Triberiania || First Published: 11/29/2008 || Players: 2 || Size: 30x30
| Categories: None | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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CenetaurmanE52 (11/30/2008 01:49am):
I see no problems, but airports need to be shown in somehow. 9/10 |
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Nyvelion (12/20/2008 09:29pm):
You should take out the airports, and probably the ports too. |
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blanci1 (12/21/2008 01:29am):
Just in case you didnt realise you need to take Nyvelyon with a pinch of salt and perhaps a clove of garlic too. Nice map....... and we do need more naval maps imo. OK naval could sometimes take ages but it really depends a lot on who you play, and maybe also on if you use fog. For example many people play the capture phase really quite fast in real time.... . Then slow down after battle begins when theres a lot more choices and things to worry about. In FOG particularly, you can find that there can be plenty of imbalance in strategy of early deployment and so consequently the game may finish quite quickly ! ..this happened to me on several quite large sea maps. |
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Triberiania (12/22/2008 09:49am):
Coincidently, I put too many ghost ports, but they could become ghost airports. meh. |
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