Creator: Kruegster || First Published: 11/15/2008 || Players: 2 || Size: 23x23
Categories: None
Rating: 8.88 in 8 ratings
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Comments:
Hydralisk24 (11/15/2008 04:22am):
Ha! Your maze is destroyable, how cool!
Sly Mold (11/15/2008 06:11am):
The more you destroy, the less choke points there are. You can make whole sections of the
map playable. Innovative. There is a slight symmetry issue with some pipe seams turned
the wrong way, but if you destroy them who would know? I would probably move the FTA
counter to the other side of the map to keep it from becoming STA.
Flawed Logic (11/15/2008 10:59am):
An Interesting maze idea, I like it. 10/10
funwes (11/15/2008 03:54pm):
Yeah, but who would take the time and resources to open up chokepoints when they can be
easily defended when they could be useful in other places?
Kruegster (11/16/2008 07:17pm):
Good eye Sky Mold.
When I can edit the map, I will change the pipe seams in the middle to face the same way
(even though it doesn't affect gameplay).
Meta Rexy (12/02/2008 12:02am):
Good idea, but this game takes FOREVER to start.... until you start pulling out artillery
your infantry are like lab rats...
Kruegster (12/05/2008 11:27am):
lol, I love infantry/labrats.
blanci1 (01/01/2009 04:08am):
well this gets a ten in 5 ratings... go see his amazing MINI maze which i think is even better !
under name kruegstr (without the e)
Kruegster (01/01/2009 11:45am):
Link to Amazing Mini Maze

http://awbw.amarriner.com/prevmaps.php?maps_id=42129
blanci1 (01/04/2009 07:16pm | Edited: 01/04/2009 08:54pm):
... Ive changed my mind ... i think this big one is at least as good ... spam problems are not
as.bad as i imagined . Works fine, with seemingly a variety of ways to play the map. Also
once tricks are learnt for this map, one can just shuffle the seam walls around and hey
presto youve got a new puzzle. Great fun. These kruegster-seam-mazes define a genre !
as red11 would say.
Ian_the_pro (01/28/2009 12:55am):
max wiith neos should work good
Ultra Super Duper Noob (02/16/2009 09:58pm):
very innovative... and new. great idea. to all, ban hachi and/or set low funds, or else an
opponent will bring out 3/4 megas...
blanci1 (02/27/2009 12:17am):
Fog OFF = Longish game ...! its not slow to get going, decisions and action start soon
enough but it is a long slowly flowing battle. However it is still very interesting with various
changes of strategies .... with fog off you can see your opponents main ideas and prepare
a defense or a counter strike, maintaining an evolving balance .
I think with Fog ON your opponent cant see nor copy ! lol ! your plans. Thus I think battles on
this big map might be over much more quickly ( less than 20 days) with fog ON.



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