Creator: Zovea || First Published: 11/15/2008 || Players: 2 || Size: 20x10
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Zovea (11/15/2008 11:53pm | Edited: 12/24/2008 04:40pm):
Symmetry sucks non symmetry ftw Minor imbalances between that bases but it's not too game altering |
|
Ruins of Time (11/16/2008 09:34am):
wtf? |
|
funwes (11/16/2008 10:49am):
...this actually looks like a decent asymmetrical map. All the cities are the same number of days from the bases as is the comm tower. The CI base near PL territory might need a forest or two to balance out how the PL base near CI territory has forests to slow down a roundabout attack. |
|
Ruins of Time (11/16/2008 10:59am):
wait a second, less than an hour ago this map was COVERED in random NeoTanks... |
|
br0k3n_heart (12/01/2008 08:02pm):
Ruins of Time (11/16/2008 08:59am): wait a second, less than an hour ago this map was COVERED in random NeoTanks... ---- I think they've caused the accident this map title's talk about.... |
|
Nyvelion (12/11/2008 02:28pm | Edited: 07/31/2012 03:38pm):
I liked it better with the megatanks. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites