Creator: Gelmax || First Published: 10/23/2005 || Players: 2 || Size: 30x30
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| Comments: |
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Scylira (10/23/2005 11:56pm | Edited: 10/23/2005 11:56pm):
...There's no real point in heading for the 'silo' up in the north. Just explode the pipe seams and send infantry in. OS wins, just because of first-turn status. 3/10. |
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Gelmax (10/24/2005 07:02pm):
To explode the pipe seams, you need money, since the only way to do it is bombers or rockets. The Black Bombs help prevent early HQ captures, the silos help trip up opponents going for properties (especially down south), and BM gets a couple extra cities and a southern silo to compensate for going second. |
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Raz Takasha (10/24/2005 07:04pm):
Artillery alert |
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spartanreborn (10/26/2005 10:46am):
hmmm i like it... the bombs should be on the opposite side than they are on at the moment if you say they should be used for defence... this map must be hell on FOW... its near impossible for infantry to take out the seams, and the bombs, as far as i can remember, cant hurt the seams.... ranged units are the best choice for this, naturally, but there are plenty of ways to counter this... i give 8/10 |
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