Creator: Kruegster || First Published: 11/27/2008 || Players: 6 || Size: 40x40
Categories: None
Rating: 6.82 in 17 ratings
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Comments:
Kruegster (11/27/2008 04:06pm):
Nyvelion came up with the brilliant map “Nosferatu” link to this map:
http://awbw.amarriner.com/prevmaps.php?maps_id=9097 I have made a very similar map,
but rather than 8 players there are 6, and also, there are airports. The way the map works is
that red, black, and purple are on a team; blue, green, and cobalt are on the other team. The
order of teams is 1,2,2,1,2,1. There are 9 islands, team 1 goes first on 4 islands, and the
second team goes first on 5 islands. To counter this advantage that the second team has, I
gave purple 1 infantry. Also, just as in Nyvelion’s map, this map will be able to end-as long
as the teams are set up properly. Even if 4 players loose, there will still be one island on
which the last two players will fight, since each player has 3 Capitals.

Meta Rexy (11/27/2008 06:32pm):
Piperunners are a must ban here...
Good idea but this feels a bit plain... literally...
Add moar roads or mountains.
Usthepeople (11/27/2008 06:56pm):
i wonder would a team win by getting playing tick-tac-toe?
Ducky (11/27/2008 07:23pm):
darn you vampires
Kruegster (11/27/2008 07:44pm | Edited: 11/27/2008 08:41pm):
TY for the piperunner comment Meta Rexy. I added the pipes to limit where planes can go,
but I forgot about the piperunners... I have moved the bases away from the pipes, and I
added the sea in case someone wanted to play on this map with Hachi. With Hachi's Super
Power he can make piperunners on corner cities, but the sea reduces where the piperunner
could go. ...An easier fix to piperunners is to just disable piperunners or Hachi, since on
most maps it is a ridiculous and unfair power anyway.
Meta Rexy (11/29/2008 01:22pm | Edited: 11/29/2008 06:30pm):
Edit: OMG.
Wow I feel really stupid... nvm ignore this post I was thinking of the wrong map... T_T
T_T T_T T_T
Kruegster (11/29/2008 04:56pm | Edited: 12/01/2008 12:49pm):
=) ok Meta Rexy
Kruegster (12/01/2008 12:07pm):
What? 2 people rated the map 1.00--Why? Niether team has an advantage, and every island
is symetrical. If you are going to rate the map so low, can you at least give a reason?
Meta Rexy (12/01/2008 08:16pm):
I'll give this map a 10 to try and balance the 1s. Personally I'd give it a 7 so far.
Might need a bit of terrain revision.
Kruegster (02/09/2009 02:51pm):
I moved the cities a bit back from the middle, so that they are not so contestable.
Windwavern (01/26/2011 01:38pm | Edited: 01/26/2011 05:02pm):
Maybe some more terrian other wise I like it.
.
Kruegster (02/28/2011 11:14am):
UPDATE: I moved the capitals 2 squares forward, and I changed the FTA counter: every
island where a player goes second he gets 1 inf.
Rockoe10 (09/07/2012 08:46pm | Edited: 09/07/2012 08:51pm):
I like it! I loved the original by Nyvelion and i love your revision. Not sure why
people would go around rating 1's like that with no comment, I think that's just dirty.
I think the map deserves an 8 (I gave the Original a 9 for originality on top of its
awesomeness). So I think an 8 is perfect in its current revision.

Due to the 1's, the map is at 7. SO I will vote 10 to try and offset those dirty voters.

EDIT:
One think to keep in mind before those who plan to play this map play it, just be
aware that if any of Team A beats a player from Team B (or vis versa) then each
player From Team A will have a huge advantage against the rest of the players on
Team B. This is due to the fact that each player from Team A will have more
resources to spend on the other two islands. This means that after the early stale
mates and even battles, once the tide turns it most likely wont turn back.



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