Creator: funwes || First Published: 11/27/2008 || Players: 2 || Size: 35x35
Categories: None
Rating: 5.50 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
funwes (11/27/2008 09:03pm | Edited: 12/22/2010 03:49pm):
IMPORTANT! The way to play this map: Whomever wins three maps in a straight line, either
diagonally, horizontally, or vertically, wins the game, just like in a game of real life
tic tac toe (the loser must resign). And just like in tic tac toe, the center is vital to
winning. So I made it quite important. I sort of "themed" each square differently, made
some more complicated and other more plain.

Comments are welcomed. I also suggest this to be toy-box, maybe?

Alternate way to play: Square by sqaure. You and opponent take turns chosing what square
to play. First one to tic-tac-toe wins.
amthc356 (11/27/2008 09:09pm):
the center's already important enough, remove the comms
Usthepeople (11/27/2008 09:13pm):
FTA counter?
funwes (11/27/2008 10:09pm):
FTA counter added.
Tyrael (11/28/2008 05:15pm):
Sweetness. Agree with amthc.
Harti1990 (11/29/2008 10:48am):
Uhh... indirects will cause problems, methinks.
Tyrael (12/01/2008 12:33am):
I wonder if indirects will create more stalemates, or help break them? Shouldn't be a problem
with 95% of units being infantry...
Narts (12/01/2008 12:08pm):
A strange map. The only winning move is not to play.

How about a nice game of chess?
themapmaker (01/03/2009 03:03pm):
All you need to do is win one square and then it's impossible to lose...



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.