Creator: funwes || First Published: 11/27/2008 || Players: 2 || Size: 35x35





























































































































Categories: None | ||
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Comments: |
funwes (11/27/2008 09:03pm | Edited: 12/22/2010 03:49pm):
IMPORTANT! The way to play this map: Whomever wins three maps in a straight line, either diagonally, horizontally, or vertically, wins the game, just like in a game of real life tic tac toe (the loser must resign). And just like in tic tac toe, the center is vital to winning. So I made it quite important. I sort of "themed" each square differently, made some more complicated and other more plain. Comments are welcomed. I also suggest this to be toy-box, maybe? Alternate way to play: Square by sqaure. You and opponent take turns chosing what square to play. First one to tic-tac-toe wins. |
amthc356 (11/27/2008 09:09pm):
the center's already important enough, remove the comms |
Usthepeople (11/27/2008 09:13pm):
FTA counter? |
funwes (11/27/2008 10:09pm):
FTA counter added. |
Tyrael (11/28/2008 05:15pm):
Sweetness. Agree with amthc. |
Harti1990 (11/29/2008 10:48am):
Uhh... indirects will cause problems, methinks. |
Tyrael (12/01/2008 12:33am):
I wonder if indirects will create more stalemates, or help break them? Shouldn't be a problem with 95% of units being infantry... |
Narts (12/01/2008 12:08pm):
A strange map. The only winning move is not to play. How about a nice game of chess? |
themapmaker (01/03/2009 03:03pm):
All you need to do is win one square and then it's impossible to lose... |
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