Creator: Myst9 || First Published: 12/10/2008 || Players: 4 || Size: 30x30
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Myst9 (12/10/2008 12:14pm | Edited: 12/10/2008 12:17pm):
Red, Yellow, and Purple team up to take out Grey! The idea is inspired by those classic Command and Conquer and other RTS levels where you start with a few troops and then capture the opponent's base. Best played in FoW to allow hiding in trees and allow optimum difficulty to get to the comm tower in the trees, as well as the overall spirit of the map. No special CO bans. Stealth planes and black bombs should be banned, as well, to keep with the spirit of direct combat, and to allow the allies a fighting chance. Recommended lab units are whatever the host wants, but the best choices would be in the spirit of the map, which is to skillfully command your troops through trying warfare and to gain the ability to produce certain units. So perhaps bases only build infantry and mechs, but labs allow everything else (this may be a bit unfair, observing Grey, but it's an example). Perhaps only "basic" units could be built until the lab is captured, such as infantry, tanks, and artillery. Really, it's up to you. |
|
Armageddon07 (03/12/2009 03:21pm):
I enjoy your idea and map, a ten for you!! |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites