Creator: Letos || First Published: 12/20/2008 || Players: 4 || Size: 40x40
Categories: None
Rating: 7.00 in 3 ratings
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Comments:
amthc356 (12/20/2008 05:37pm | Edited: 12/20/2008 05:37pm):
nvm >_>
Ducky (12/20/2008 05:53pm):
http://awbw.amarriner.com/prevmaps.php?maps_id=16916
amthc356 (12/20/2008 08:33pm):
not quite, there are sea tiles inbetween those rivers, so inf. can't cross them
Ducky (12/20/2008 09:29pm):
okay, is that what your nvm was before?
amthc356 (12/20/2008 09:39pm):
yup >_>
Shadow Star (12/21/2008 02:37am):
So, instead there's a major chokepoint problem. with 3 +2 bases close by. and the
chokepoint consists of forest tiles. Yeah, that'll make the game interesting.
8 bases per country funneling into a 4 way chokepoint where each country needs to
traverse 4 forest tiles to consider attacking someone, this map will work great.
cole35 (01/19/2009 10:41am):
/-/
cole35 (01/19/2009 10:41am):
/-/
alamech (02/27/2009 07:38pm):
I noticed that there are three river tiles in the nort-west the south-east and the
north-east (there's also one sea tile too much) and why not at least one precaptured base
per country and maybe no inf for OS and BM.
Letos (03/01/2009 05:55pm | Edited: 03/02/2009 05:36am):
i fixed the sea tile and added some precap bases (2 per country now). any other
suggestions? think we can run another try...
Sivarticus2 (03/23/2009 04:28pm):
It isnt playing so bad, but you could take out the mountains -_- It'd make it eaiser and more
strategic, and the infantry could still get around through the river.
Letos (04/06/2009 01:41am):
yeah, i already noticed that the chokepoint is too fancy... thought about some more
missiles or broken-pipe-closed-bridge-tiles nearby the maps edges to rip off the lame
positional warfare in the middle...but it's still in play, so it'll take a little time...
Letos (08/18/2009 11:51am):
The mountain problem is fixed...



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