Creator: Yarr_Eh! || First Published: 10/25/2005 || Players: 2 || Size: 7x25
Categories: None
Rating: 2.44 in 16 ratings
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Comments:
Yarr_Eh! (10/26/2005 07:42am):
PLEASE RATE AND GIVE ME ADVICE ON HOW TO IMPROVE THIS MAP
-THANX-
Yarr_Eh!
judgeneo (10/27/2005 10:27am):
take away blues missile silo next to the mech
Nyvelion (10/27/2005 06:19pm):
why are breakable pipes blocking the HQ? infantry and mechs can just cross the mountains
anyway, they don't have to cross the pipe...
Hiochi (10/28/2005 03:22pm):
Yeah... mechs/infantry will just cross the mountains...
Dennisthemennis (10/29/2005 08:45am):
why give BM first turn advantage and have an extra silo...figures your BM in your game
Gangsta Monkey (11/02/2005 06:15pm | Edited: 11/02/2005 06:15pm):
I don't know how much of an advantage that silo will give, i mean whats it gonna hit on
the first turn? One tank? But I agree that it needs to go.
Dark Kun (11/07/2005 02:44pm):
pipeseems on see are only valuable for arial units. I suggest putting one Shoal above the
middle right pipeseem and one shoal below the middle left
AdvanceBurns37 (12/11/2005 08:04pm):
What is this? I say to move the silo, make more pipes or take away pipes, and make it more
even for AB
u8myrice (12/11/2005 08:12pm):
im new to this website, how do u play? some1 pls help!
Lanaki Kikonu (01/23/2006 05:28pm):
kinda like bootleg toy box map in aw2 (olaf vs lash)



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