Creator: Boss27 || First Published: 12/22/2008 || Players: 2 || Size: 20x15
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| Comments: |
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Boss27 (12/22/2008 06:11am):
Hi there, i want to know all your opinions about what is right or wrong on this map to make it better, but i just have a question for you all. I added the airports at the end, but now im not sure if this is going to be good. The reason was, u could try some kind of air rush transport to capture the CG, but i dont know... what you say? Air yes or Air not ? |
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Thefishdude (12/22/2008 09:06am):
I'll join one of your playtests to check this map out. Then I'll rate it. |
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Kruegster (12/22/2008 12:00pm | Edited: 12/22/2008 12:02pm):
If you want to keep the airpots, you should give the players something more to defend the capitalsuch as 1 infantry. If someone makes a T-copter, then that person can have a man on the capital in 2 days; the piperunner would not be able to stop someone from rushing the capital with T-copters. |
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DuelStriker (12/22/2008 03:37pm):
It needs more neutral properties. Otherwise it's pretty well done. |
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Boss27 (12/23/2008 05:32am | Edited: 12/23/2008 06:36am):
I am testing the map in a couple of games, and it looks like you can stop the rush, but its so close, and hard on both sides, the money seems to be ok, so i dont think we need more properties at the moent, but we will see after finish the tests. By theway im thinking on rename the map to: Capture the flag or something.. Noone rating it ? thx for the tips |
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Thefishdude (12/29/2008 10:42am):
Hmmm...I think I messed up while playing :( oh well gg. |
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Boss27 (12/31/2008 06:27am):
I just checked it on a couple of games, and i find the map very tactical, i actually like it ! Too bad, noone rating T_T |
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SamWars (01/12/2009 02:40pm):
Pretty small but it a little perfect, 10/10 if you want!! |
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roemer2201 (01/15/2009 02:14pm):
I think you should add one more piece of pipe at the one end where the neutral city is. I think is much more fair and counters FTA better. 9 / 10 |
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Armageddon07 (04/19/2009 09:26am):
yea, I think you should take out the airports, because they HQ rush thing is too fast for the other 0player to react well. maybe add a factory near the HQ's to counter the T rush or remove the airports, besides that, I think your map is overall, awesome and well made. |
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Boss27 (04/21/2009 10:33am):
Thank you guys, im just doing several tests, and i see some diferent tactics way more effective than T copter. keep trying , and enjoy |
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Falconewing (06/25/2009 10:53am):
Delete all tests. If you want an HQ capture, you could instead put an artillery (inmovabble) to guard HQ. And putting pipes around HQ is not good for HQ capture rush. Space out your two factories, add more terrain variety, and add more neutral properties. Move the airport next to the HQ, so one team can guard the HQ as well as rush. Okay done. |
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