Creator: Kamuscha || First Published: 10/25/2005 || Players: 2 || Size: 20x15
| Categories: None | ||
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| Comments: |
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spyke (02/21/2006 03:13pm):
Its too planned. First turn: 3 inf 2nd: Move onto cities, Capture, Make more 3rd: Fin capturing, move base inf close to airport 4th: keep moving, move other inf onto other city. Do you know what I'm saying? |
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Kamuscha (02/23/2006 12:58pm):
All maps have a common plan to them. Almost all maps have you buy infantry the first day - this is no different. this is a very fair game. 10/10 |
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technolink (02/23/2006 02:34pm):
Throw something in for FTA, like an already captured BM city. |
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Kamuscha (06/01/2006 03:19pm):
To be frank, its fine the way it is. Intended to be 1000 funds and BM a chance to capture all cities then fight. Its a plan. |
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jhuni (10/12/2006 09:27pm):
fтǻ ≠ góòÐ RE: This is a very fair game. 10/10 DØ ňô† ¶®ë řå†ë ¥ðǖř Õ\/\/ñ мăPš, тнĩş мäP îMßãĿªñċěÐ Ðò †ǿ fтǻ ____________________________ ٭ŕè§Þ£č† --Ãʺ¸³¢¸®ÇÏ´Â ·ÎÅÛ |
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frostylight (10/15/2006 09:38pm):
The map design itself counters FTA. There is little to no FTA here. |
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GameMusic (01/21/2007 04:22am):
There's usually FTA on a symmetrical 2p map. This dilutes it by making the capture phase a no-brainer (not really my kind of map as expansionism and creative capturing is the way I like to play), and delaying combat, but OS still has the advantage of moving first in combat. |
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Fugue (02/04/2007 10:45pm):
I don't really see what this has to do with Grit. |
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