Creator: Red1181 || First Published: 01/27/2009 || Players: 2 || Size: 17x17
Categories: None
Rating: 0 in 0 ratings
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Comments:
Red1181 (01/04/2009 03:39am):

This map was inspired by :

http://awbw.amarriner.com/prevmaps.php?maps_id=39690

It's not as good as blanci's, because the action won't be as intense and as soon, but it might
be worth a game. Map is slightly larger, has less bases, but more properties, otherwise has
similar features to original.
blanci1 (01/04/2009 05:19am):
say ... dont put all the blame on me !! :)
i got the motivation from COMETs map "TCSfactories" .... where i thought games would
never finish being a very big map.
Of course such maps may well have problems with spam jam but we need to see hard
evidence . So far 2 games on military poligon show lots of action... no draws in sight.
I think any spamjam draws may only happen with carefully chosen parameters (CO s,
powers off, fog off, no weather , no missiles , no anything) .... Also with very open maps in
fog it will be very hard to get draws .. as in open maps only buying infantry may not be
effective as a blocking defence. Well thats my experience from games.
In other more standard maps with high base counts ...again open maps in fog ... i found that
infantry spam encouraged tremendous attacking and eventual win. It seems possible that
the theorycraft problem with high base count simply might not always apply... especially not
on open maps in fog.

Red1181 (01/04/2009 01:46pm):

made some alterations with blanci's orginal masterpiece in mind.
Red1181 (01/23/2009 09:19am):

Should be played in FOG.
mc pabo (01/28/2009 06:14pm):
Never heard a man speak like this man before
airob (01/28/2009 06:20pm):
yea donīt put all the blame on him!!!! :)
Red11 (01/28/2009 07:17pm):

Try reading a book, besides "Clifford, the big, red dog."
airob (01/28/2009 07:46pm):
ok i will =)
Red11 (01/31/2009 12:01pm):

1st game, only one art. built, lot's of tanks, recons, mechs, inf. It's suicide to spam inf from
your rear bases.



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