Creator: bluebomber_of_legend || First Published: 01/06/2009 || Players: 2 || Size: 25x19
Categories: None
Rating: 6.00 in 1 rating
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Comments:
Shadow Star (01/06/2009 08:41am):
at 18 starting funds, no neutral property to speak of, not to mention the starting property
count. A FTA counter should use half of the starting bases, and use half of the starting
funds. (IE, 9K starting funds, on 1.5 bases for this map)

Next, because there are no neutral property, at three bases per, and the starting funds,
players will have very little reason to build infantry before recons and tanks. (that is not to
say that infantry are going to be bad on this map, they will in fact be very very good, but not
the first units you build, which makes the starting infantry a very bad FTA counter)

overall, I think that you need to make most of the starting property neutral (save the HQ's and
two bases each) spread the property out, and put the two neutral bases in slightly more
advantagous locations to increase gameflow. Terrain looks fun, despite that single straight
road that leads from one base to the other.
Infantry_Boy (01/06/2009 09:51am):
..........nice map
Kensan (01/06/2009 03:45pm | Edited: 01/06/2009 03:48pm):
This map looks like it'll be drawn out, so basically first to SCOP rush will have the
advantage...

Ducky (01/06/2009 04:36pm):
but we want the hqs to be neutral



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