Creator: helios93 || First Published: 01/13/2009 || Players: 4 || Size: 20x20




















































































Categories: None | ||
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Comments: |
helios93 (01/13/2009 03:59am):
So I've just made this, What do you guys think>? |
Xmo5 (01/13/2009 11:42am | Edited: 01/13/2009 11:44am):
Not bad, but there's plenty of room for improvement. Here are some things I would change to make this a better and more playable map: 1. Add some more centralized and contested properties to encourage fighting. As it is now, there is no motivation to leave the corner when you could be building up a strong army for a while before doing any real fighting. 2. Open up the spaces between the corners to be more suitable for fighting. Everyone is too sealed off from each other and it will take a while to get moving and when they do, they have very little space to work with. Make it more open to cut down on chokepoints between the corners so things don't get bunched up. (otherwise it will be a battle of indirect fire and grit will always win) 3.Right now the only way for OS to get to GE (or BM to YC) is by going through another player first. I think you should provide a way for each player to get to the opposite corner directly (though I suppose it depends on what you want the map to play out like, maybe you intended that) 4. Add an FTA counter (I forgot to add one in my similar map and now I can't edit it because I have games on it....) . OS has the advantage right now because it moves first. This puts YC (who goes last) at a disadvantage because both adjacent teams have a chance to move first. Usually, people tend to give an starting infantry to GE and YC (in this case) for every 2 bases they start with to give them a "half turn" to get started. However that's not the only option. I'm not very good at coming up with creative FTA counters, but I do encourage them. Anyway, I hope some of the things I mentioned prove useful in your mapmaking (moreso than they have in mine at least) Happy Editing :) |
helios93 (01/13/2009 10:07pm):
The plan was to have OS team up with either BM or YC. I'll have to wait until the Teat Play is over though. |
Ducky (01/13/2009 10:55pm):
now I get random 0mp tiles appearing on the map, hmm. refresh just makes more of them appear. |
Xmo5 (01/14/2009 01:03am):
I like what you've done with the map, definitly an improvement in terms of both playability and appearance. I think it looks a lot cooler than before and you added some contested properties and opened it up some. You still have a chokepoint probelm though which could cause stalemates and make Grit too powerful. Also with even 2 towers per player, Javier would be powerful as well so I would ban those 2 COs (along with the usual) if you don't change anything. You still lack an FTA counter as well, but that doesn't usually bother me too much (just mostly everyone else). I can't think of anything other problems at the moment so I suppose I'll leave the rest up to the test run. |
airob (01/16/2009 03:16pm | Edited: 01/16/2009 03:17pm):
this could be a team with OS and YC and GE with BM.you know that mountain in the center just remind me og the nazis..itīs like itīs symbol..but you could just open a few paths betwen them... and also ad i donīt really know whtīs up or with what purpose...but them four factories n the middle could just be turn into cities you know there is already another base near them at the central part entrance...and if each army just captures on base there..it could turn very ugly there anyway cool map...jus made laugh when i saw (in good way of course) i donīt know why |
alamech (01/22/2009 05:16am | Edited: 01/22/2009 05:17am):
I think one of the possibilities to counter FTA on team maps is to change the teamorder: ABBA and since your map has rotational symmetry this just changes the direction of fighting and nothing else. oh, and swastikas appear often with rotational symmetry, I think that's why so many cultures came up with this sign. I like the map, but the first one who gets a factory in the center can block the others with indirects... now this is FTA |
CrimsonDan21 (09/17/2013 08:16am):
Key to victory = Koal |
ShiningForce4 (08/05/2024 11:38pm):
No fta counter |
ViridisViperz (12/16/2024 09:26pm):
Single tile pinch points are pretty brutal. Arguably more harmful to the experience than the lack of FTA balancing which can be overcome with CO interactions and optimally concerted deathballs. I'm not against all single-tile pinch points (STPPs) in principle but you should really use them extremely sparingly because they'll slow gameplay down to a crawl. |
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