Creator: airob || First Published: 01/13/2009 || Players: 5 || Size: 35x35
Categories: None
Rating: 1.33 in 3 ratings
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Comments:
airob (01/13/2009 09:15pm | Edited: 01/13/2009 09:17pm):
all right finished this map...but if any of you have something to share that could inprve
this...just submmit it
EDIT: donīt aska bout the name...and it is 3000 ovbious
PCJedi (01/14/2009 01:27am):
Ugh, talk about chokepoints, this whole map is practically just one big chokepoint. No
offense, but I just don't think a bridge-filled map like this would play well at all.
airob (01/14/2009 11:43am | Edited: 01/14/2009 12:01pm):
donņt worry i understand...i just want to make a diferent style map...a chokepoint is
basically when no one wants to move ahead īcause they prefer to stay in their isle with
indirects..and thatīs caused because thereīs no incentive to press onward...thatīs why i
put some isles every some bridges...i just remember i played a map like this i made in the
nintendo ds...and it was an incredibly good battle...thatīs why iīm doing this..although
this is not my style of map-making i just wanted to see is a could remake that battle i
had...you may give it a try and see if itīs good..anyway...any type of improvements you
want to share ??
EDIT: i just know i can make of this a good map..
PCJedi (01/14/2009 01:40pm):
Well, as long as people don't want to go into defensive mode and are encouraged to move
forward by the promise of getting more properties, then it could be a fun to play map. As
for improvements, I noticed the ghost units on the ports that you are using as locks to
allow the naval units to pass. That's sort of neat, but in that case, maybe you should
make some more of them, because it seems like there's still places on the map in between
islands where a naval unit would have to really go a long way around to get closer to a
target, like the area in the upper right, and to the southwest of the big island in the
center. You should add some more ports on those bridges so naval units can get through
more easily.
airob (01/14/2009 02:26pm | Edited: 01/14/2009 02:26pm):
i edited it
well now what do you think....also i just thought that grit should be banned here
PCJedi (01/14/2009 05:29pm):
It's looking better. Yeah, Grit should definitely be banned no matter what, he'd tear
this map to pieces.
airob (01/14/2009 08:10pm | Edited: 01/14/2009 09:54pm):
iīm thinking of removing one airport and make BD and BH isles bigger...when all fixes are
done(unless you can share something else) i wil make a test game here
also if you donīt want a big chokepoint demency here....rockets could be banned also

................OK I DECLARE THIS MAP .....FINISHED!!!!!...now on to test game....just
comment what you like or donīt about this
blanci1 (02/08/2009 12:24pm | Edited: 02/08/2009 12:25pm):
if those lockswork then you ll have naval as well as air ... so it probly wont choke imo, ....
we need a test game or two. OH.. can they be occupied.
airob (02/08/2009 01:33pm):
yea the locks are for preventing the armies to go directl to his neihgbor enemy and just
go reclaim the center at least for a bit of time
Kruegster (02/08/2009 09:29pm):
It looks like an interesting battle of trying to take chokepoints. PCJedi makes a good point
that you could give more ways for boats to move. Airob, you could replace some of the
bridges with shoals so that black boats could move around more freely.

5 bases is a ton to have in one location. If someone controls the middle, he wins. Consider
taking out these bases, or moving the bases away from the middle.

airob (02/09/2009 02:25pm | Edited: 02/09/2009 02:28pm):
when i clearly understand what you say kruegster...i think that PC jedi meant putting more
ports...as when he looked at it they were at least half the ghosted ports noe ther
are...also i donīt think puttin on shoals...as that way more than two shoal next to each
other would let for a constant disembark on a especific point whille having only one port
pero brdige or for sayig one port per road to the center the army that has would only have
to cover that place to prevent from passing units. you know the idea fo the map was to
have pass between isles controled by each army and each one would have to protect and
prevent others from using it as the main motive for this would be for
b-ships,carriers,maybe cruisers and landers and b-boats to go disembark at the center not
to make a crazy battle at the channel that would be good...but it would let for a cosntant
diesembark of much places and not only one port and give the other attention to the
center....as to what i could do bout the bases would be to put them more dispersed...but you
know the meaning of the base was that each army has itīs own factory at the middle and
thatīs the point..the
one killing the other and capturing itīs base would be one with an advantage it is a
battle-for.conquering the others......as the name implies the one captuing other has an
advantage and so on

I THINK I TALK TOO MUCH
Kruegster (02/09/2009 08:33pm):
Ok airob, I understand what you are going for in the map, but I think 5 bases is a bit many.
That is more than an advantage; that player basically wins. He will have more bases than all
the other players put together, so I am just saying that getting the middle is a gigantic
advantage.





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