Creator: Kruegstr || First Published: 01/15/2009 || Players: 2 || Size: 21x21
Categories: None
Rating: 10.00 in 1 rating
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Comments:
Kruegstr (01/15/2009 08:48pm | Edited: 01/15/2009 08:57pm):
Category 4 of the map contest: The map must be notably asymmetrical, but remain fair.
This map is my attempt at making a map without symetry and close to being fair.
***Steath and Black Bomb must be banned

amthc356 (01/15/2009 09:02pm | Edited: 01/15/2009 09:06pm):
this is diagonally symmetric...
Nyvelion (01/15/2009 10:47pm):
I think he means it's not symmetric between the two players, which actually is an annoying
problem that most maps have.
Ducky (01/15/2009 11:00pm):
is airport for ballence?
PCJedi (01/15/2009 11:20pm):
This looks like it still has FTA. Give Purple Lighting a starting infantry, then it'll be
good, though I already think it looks pretty decent.
Kruegster (01/16/2009 12:03am | Edited: 01/16/2009 09:29am):
Ducky (01/15/2009 10:00pm): "is airport for balance?" Yes. Cobalt only has 2 bases to
defend his capital, while Purple can use all 4 four to defend his capital. I think the extra units
from Cobalt being the first player and the airport (black bomb and stealth being banned)
make-up for this advantage of Purple's position. PCJedi I am not sure if an infantry is the best
counter. Purple can capture the 3 cities on the 2nd day and Cobalt can only capture 1 city on
the 2nd day, so I am not sure if Purple should get an infantry... Though, I may edit it after
playing on the map; currently I am playing on it, and I think the airport is a bit much. I think I will
make the airport a city.

Kruegstr (01/29/2009 06:20pm):
I have removed the airport and have given purple 1 infantry. The airport was too much of an
advantage.
Harti1990 (03/09/2009 05:26am):
It's possible to rush either lone CI base with the unit power from 3-4 bases. This makes
the map only slightly asymmetrical but notably unfair. It should be the other way around.
Kruegster (03/10/2009 02:05pm):
Harti1990 (03/09/2009 04:26am):
It's possible to rush either lone CI base with the unit power from 3-4 bases. This makes
the map only slightly asymmetrical but notably unfair. It should be the other way around.

I disagree. If PL only concentrates on one of the corner bases then CI will easily be able to
capture the contestable cities near PL lighting’s capital. Capital>Base; CI will have a much
better position to capture PL’s capital if PL sends many units away from its capital to try to
take one of CI’s bases. So therefore PL should try to defend all his cities, and PL will likely
be in trouble if he ONLY concentrates on rushing one of CI’s bases; I think it unfair of
Harti1990 to say this map is “notably unfair”. And I don't understand what this means: "It
should be the other way around."




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