Creator: Cajbron || First Published: 01/16/2009 || Players: 2 || Size: 20x20
Categories: None
Rating: 8.00 in 2 ratings
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Comments:
Xmo5 (01/17/2009 05:30pm):
wow... this would be like death in FoW



if nothing else I would change the positions of the HQs and the starting base so that units
start right on the road.... plus it will look better
blanci1 (01/18/2009 10:51am | Edited: 07/29/2009 01:48pm):
nice idea of forests with various clearings. Could use start funds and fta counter, maybe
worth a
try cos its so diffrent to other maps.
sdusdu (01/24/2009 01:29pm):
theirs BH units on factorys when they should be GS units. cuasing un-producing factories
which will get GS pwned becuase they can only build from 1 factory
blanci1 (02/05/2009 04:12pm | Edited: 02/06/2009 07:52pm):
GOOD: bases out of corners looks neater... i m just wondering if
some comms or misile-silos perhaps surrounded by pipe with seam not too near bases might
add a bit of decoration and also help blast through blocked areas which will surely arise
near passes and with trees in FOG. .. ALso the forest hasnt been finished on one side.
BAAAd ....the bh units-- re sdusdu (is that strange down up ....quarks?)
TERRible were on day 6 and my opp has only just noticed ???
FreshBread (02/07/2009 11:39am):
yeah that was a suprise. I should really look more closely at maps im playing on.
Please switch the switch the infantry from BH to GS. other than that GRIEVOUS issue the
maps pretty sweet. although maybe break up some of the forests a little bit...although i
guess thats part of the FOW fun.
blanci1 (02/17/2009 09:40am):
good bh /gs fixed now... and a hard to get silo.
The forests... like freshbread ... i guess thats part of the fun ... and it is the map concept,
leave thick forest until weve at least tested it.



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