Creator: Xmo5 || First Published: 01/19/2009 || Players: 2 || Size: 40x40
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Xmo5 (01/19/2009 01:40am | Edited: 02/07/2012 04:12am):
Orange Star vs Black Hole. Both teams have managed to get a small landing party across to the other island, but will it be enough to take the stronghold? If so, who will get there first? Just a cool idea I thought of.... the missles are meant to represent stationary anti aircraft to stall, if not halt airborne reinforcements. Also I realize that there are some chokepoints but hopefully the air support can break up any blockades easily enough. I like maps like these becuase they're not symmetrical in the main battles, thus less boring... but still fair because each team is at the same advantage or disadvantage elsewhere. Let me know what you think EDIT: After some test runs some major changes have been implemented apart from those mentioned below. The side islands have been changed slightly and labs were added. Recommended lab units are Mega Tanks and Stealth. Also, two new islands were added with ports for refueling or more convenient deployment for defending/attacking the center or even side islands. Lastly, river/inlet was added on both of the big islands at the top and bottom (to make indirects and naval units more useful) and this had some major affects on the property layout. The overall number of bases and funds did not change, though there are now 2 labs and 4 more ports (and thus 4 less cities) and each side starts with 8k instead of 7k. That should be about it, but please let me know if there are any glaring issues or if you have any recommendations! |
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Red11 (01/19/2009 01:52am):
Big, Bold, Brash and Beautiful |
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SuperEagle64 (01/19/2009 01:52am | Edited: 01/19/2009 01:54am):
awesome map buddy! keep up the good work.. |
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airob (01/19/2009 01:48pm):
i gotta say that few really makes me want to fight inmediatly on them....and this is one of them....good thing dude...just to make it interesting..why donīt you put an airport on the western and eastern little islands?? |
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Xmo5 (01/19/2009 07:09pm | Edited: 01/19/2009 07:34pm):
I considered putting in airports there on the side closest to the HQ on either island because I thought that otherwise the missles wouldn't serve as much of a purpose if the only airports were so far away... I might change those islands around a little bit..... EDIT: ok, changed the islands to be given to one team each as opposed to potential battle grounds. Now each island is basically just intended to be a foward deployment facility for air and naval units. The islands are also almost completely useless to land vehicles so I made is so they can't rly maneuver if deployed. Only thing I'm nost sure is whether or not to add the T-copter/infantry or not..... probably gonna leave em but let me know what you think about it (also I moved the last missles on both sides of the island closer to the edge of the map for both teams to make air unit deployment even more difficult) |
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airob (01/19/2009 08:00pm):
well the missiles are better this way i think...but to be honest i donīt agree with the t.copter/infantry this map has somuch important deployment facilities that a t.copter makes an army to reach the important things very quickly including before capturing the things on its own isle...you know hey donīt have airports nor air units...so it is important ot have them as a main fight here and as a quick transport....but if they have from the start the could just leave the infantry there and send the t.copter to carry another infantry to other area...i recommend removing the t.copter and infantry and make them hard to reach the airports.....also it would be good to have some predeployed on each home island by the home army...but thats just of little importance |
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Xmo5 (01/19/2009 09:47pm):
yeah I think ur right, I'll take em out |
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Xmo5 (01/27/2009 11:24pm):
I am currently in the middle of some test runs on this map and I think the invading army is at too much of a disadvantage because the only method of deployment to the center involves a long path around the mountains. I think I'm either going to move the base up some or give them a base near the tip of the mountains to give them a stronger foothold. Another idea is a more accessable airport...... I'll probably do some combo of those things because as it is now, the "defending" army can rush with tanks too easily before the landing party gets started deploying units that take even longer to reach the center. |
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Xmo5 (02/15/2009 06:49pm | Edited: 02/10/2012 02:34pm):
ok maps been edited, now the invading army has an intermediate base so they aren't overwhelmed by quick reinforcements while their units struggle to make it to the battle in time. airport also moved closer to invading army to allow for an easier capture and the original airport placment was taken by a tower. An FTA counter was added to the landing party as well, an OS infantry has been replaced by a mech and it will take an extra turn to capture the closest base unless they are willing to sacrifice gaining more central grounds with the infantry. The a port was also added for the defending team to promote more naval battle and discourage B-ships from picking off the missles. Finally the central island now has bases on it so if the island is contested, there is still a chance to defend it without sending more units by sea/air. EDIT: bases on center island removed. They added to FTA and made the island impossible to retake if lost EDITEDIT: Read the Edit on my first comment, its the most relevant change to this map. |
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lavagainer (05/05/2016 01:47am):
I like this map. Think it is a cool concept having the small landing party on the enemy's territory and that they have enough space and time to actually get settled in before they encounter. Wish there was some more maps like this that offered more "scenario" style gameplay, which is closer to real war imo.. |
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Xmo5 (09/03/2016 05:33pm):
I've considered remaking this map into a more playable version with a solid endgame (rather than running the risk of having the HQ front win each island), but I've never actually done it. This map has a special place in my heart because it was so early in my AWBW and map design life (about 1-2 months in) and came out surprisingly playable. Unlike my other (mostly terrible) maps of that time, this one got some positive feedback, thought it's been edited a bit since then. Also, fun piece of trivia, while I had another map (since deleted because it wasn't great) called Act on Instinct, this map was my map most heavily inspired by the incredibly easy, yet unforgettable first mission in the original Command and Conquer game, with that iconic song Act on Instinct playing. That game also has a special place in my heart for being so freaking cool in my childhood and this map draws on the nostalgia and the romanticism of a small landing party invading, taking a foothold, and defeating the enemy at home. It just gets me pumped up, yanno?! https://www.youtube.com/watch?v=9RJQPlPE2yQ (the OST version with all the voiceovers isn't nearly as good... this is what you heard in the game and it's what I miss) |
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