Creator: SpazzFurry || First Published: 01/20/2009 || Players: 2 || Size: 20x14
Categories: None
Rating: 1.00 in 2 ratings
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Comments:
airob (01/20/2009 04:30pm):
iīm not particulary positive on predeployed maps wthout production facilities...but
anyway..if you want a map with all this units...try making it bigger
Ducky (01/20/2009 08:07pm):
is that a locked ship?
SpazzFurry (01/21/2009 07:43am):
@Ducky: No.
Shadow Star (01/21/2009 10:06am):
Yep, that looks like a battleship that can't move anywhere.
Funny thing about ships, all but two of them can't move from a tile onto a shoal tile. Meaning
you have a battleship that will be moving squat tiles.

Also FTA.
Harti1990 (01/21/2009 12:42pm):
Use about 15 less units per side, try to make it fair, use more property to capture and
I'll _consider_ using this map for my predeployed tourney.
airob (01/21/2009 03:00pm):
you know the subs are pretty useless if they canīt go from one tile to the other
Xmo5 (01/21/2009 04:42pm):
yeah the subs are stuck on the opposite side of the map from all the other naval units.......
and yeah u have a problem with the battleship because of all the naval units, only landers
and black boats can travel on shoals... I would also remove some of the units or change
their positions around to be more strategic.... like the infantry for example... I wouldn't put
them so close to the front lines (or at least not all of them) because within a few turns most
of them will more than likely be hurt or killed unless sacrifices are made to protect them....
which is hard on a map with no production facilities

I think there are just too many units for such a small map because they're all so close
together at the beginning.... so as I said, u should probably redesign the unit placement to be
more strategic
Nyvelion (08/02/2012 09:36am):
Lol subs.
Also, this doesn't look random at all.



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