Creator: SpazzFurry || First Published: 01/20/2009 || Players: 2 || Size: 20x14
| Categories: None | ||
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| Comments: |
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airob (01/20/2009 04:30pm):
iīm not particulary positive on predeployed maps wthout production facilities...but anyway..if you want a map with all this units...try making it bigger |
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Ducky (01/20/2009 08:07pm):
is that a locked ship? |
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SpazzFurry (01/21/2009 07:43am):
@Ducky: No. |
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Shadow Star (01/21/2009 10:06am):
Yep, that looks like a battleship that can't move anywhere. Funny thing about ships, all but two of them can't move from a tile onto a shoal tile. Meaning you have a battleship that will be moving squat tiles. Also FTA. |
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Harti1990 (01/21/2009 12:42pm):
Use about 15 less units per side, try to make it fair, use more property to capture and I'll _consider_ using this map for my predeployed tourney. |
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airob (01/21/2009 03:00pm):
you know the subs are pretty useless if they canīt go from one tile to the other |
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Xmo5 (01/21/2009 04:42pm):
yeah the subs are stuck on the opposite side of the map from all the other naval units....... and yeah u have a problem with the battleship because of all the naval units, only landers and black boats can travel on shoals... I would also remove some of the units or change their positions around to be more strategic.... like the infantry for example... I wouldn't put them so close to the front lines (or at least not all of them) because within a few turns most of them will more than likely be hurt or killed unless sacrifices are made to protect them.... which is hard on a map with no production facilities I think there are just too many units for such a small map because they're all so close together at the beginning.... so as I said, u should probably redesign the unit placement to be more strategic |
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Nyvelion (08/02/2012 09:36am):
Lol subs. Also, this doesn't look random at all. |
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