Creator: airob || First Published: 01/24/2009 || Players: 8 || Size: 40x40
Categories: None
Rating: 4.29 in 7 ratings
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Comments:
airob (01/24/2009 04:03pm | Edited: 01/24/2009 04:04pm):
yes thi is it...starts as 2 vs 2 and then becomes 4 FFA...improvements welcome
EDIT: lab unit: stealth
PCJedi (01/24/2009 06:36pm):
Nice swastika in the center of the map there airob. Other than that, it's a pretty good map.
airob (01/24/2009 08:55pm):
i´m condiring making a test gme here...since i´ve been bored here for some days...o yes i
forgot to mention i put the labs near to the secon going army
airob (01/24/2009 09:25pm | Edited: 01/25/2009 03:51pm):
hey i didn´t realize i made a swastika
Kruegster (02/04/2009 12:32am):
As it is now, the map is close to being unwinnable. When all the 2v2 battles are finished
how is a player supposed to win? ALL A PLAYER NEEDS TO DO IS DEFEND 4
CHOKEPOINTS. A player can be nearly invincible by only making rockets and missiles behind
the pipes. B-ships will not be able to reach these units and planes can’t go over pipes. So
when there are 4 players left, I don’t know how someone is supposed to get to an
opponent’s capital. I would suggest removing the pipe that separates players from the ports
(or at least use less of the unbreakable pipe) and adding shoal so that a player may use
black boats or landers effectively.
airob (02/04/2009 05:01pm):
or adding HQs in the inner section....i dind´t thoguht of that..right now i´m making a
game but i will have to edit it...
Kruegster (02/06/2009 12:20am):
Adding the HQs will greatly chage the gameplay; with the HQs in the inner section, now the
map is going to be a capital rush, and the player that gets the inner base will have a huge
advantage. The inner base is a few spaces away from the opponents capital, so the 2v2
matches may end quickly. If you want to have keep the inner capitals, you may want to
take away the 1 inner base. Also, there are a few symitry issues, for instance GS's HQ
and AB's HQ and the 2 bases (near the corner) for AB and GS's battle are more
contestable than for the other players.
airob (02/06/2009 04:17pm | Edited: 02/06/2009 04:25pm):
i will edit it now while the games havenñt started
ok i have quited the inner base...also the battle 1vs 1 battles were meant to be without
etering the inner section i know ayone could just barge in and HQ capture but a fair
tournment would be to kill your oponent and then go to the inner section
Falconewing (07/03/2009 07:36pm):
I gave it a 1 cuz i didnt
Advance Star (07/18/2009 01:47pm):
its a 1 because of theres 2 hq's...so whoever gets in the center wins...
airob (07/18/2009 04:44pm):
read comments plz beofre commenting
Ian301095 (07/28/2009 06:23am):
nobody would beat the enemy first, before breaking the pipes, u need something better like this method(one of my
older and noober maps)

http://awbw.amarriner.com/prevmaps.php?maps_id=40962




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