Creator: airob || First Published: 01/24/2009 || Players: 8 || Size: 40x40
| Categories: None | ||
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| Comments: |
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airob (01/24/2009 04:03pm | Edited: 01/24/2009 04:04pm):
yes thi is it...starts as 2 vs 2 and then becomes 4 FFA...improvements welcome EDIT: lab unit: stealth |
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PCJedi (01/24/2009 06:36pm):
Nice swastika in the center of the map there airob. Other than that, it's a pretty good map. |
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airob (01/24/2009 08:55pm):
i´m condiring making a test gme here...since i´ve been bored here for some days...o yes i forgot to mention i put the labs near to the secon going army |
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airob (01/24/2009 09:25pm | Edited: 01/25/2009 03:51pm):
hey i didn´t realize i made a swastika |
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Kruegster (02/04/2009 12:32am):
As it is now, the map is close to being unwinnable. When all the 2v2 battles are finished how is a player supposed to win? ALL A PLAYER NEEDS TO DO IS DEFEND 4 CHOKEPOINTS. A player can be nearly invincible by only making rockets and missiles behind the pipes. B-ships will not be able to reach these units and planes can’t go over pipes. So when there are 4 players left, I don’t know how someone is supposed to get to an opponent’s capital. I would suggest removing the pipe that separates players from the ports (or at least use less of the unbreakable pipe) and adding shoal so that a player may use black boats or landers effectively. |
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airob (02/04/2009 05:01pm):
or adding HQs in the inner section....i dind´t thoguht of that..right now i´m making a game but i will have to edit it... |
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Kruegster (02/06/2009 12:20am):
Adding the HQs will greatly chage the gameplay; with the HQs in the inner section, now the map is going to be a capital rush, and the player that gets the inner base will have a huge advantage. The inner base is a few spaces away from the opponents capital, so the 2v2 matches may end quickly. If you want to have keep the inner capitals, you may want to take away the 1 inner base. Also, there are a few symitry issues, for instance GS's HQ and AB's HQ and the 2 bases (near the corner) for AB and GS's battle are more contestable than for the other players. |
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airob (02/06/2009 04:17pm | Edited: 02/06/2009 04:25pm):
i will edit it now while the games havenñt started ok i have quited the inner base...also the battle 1vs 1 battles were meant to be without etering the inner section i know ayone could just barge in and HQ capture but a fair tournment would be to kill your oponent and then go to the inner section |
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Falconewing (07/03/2009 07:36pm):
I gave it a 1 cuz i didnt |
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Advance Star (07/18/2009 01:47pm):
its a 1 because of theres 2 hq's...so whoever gets in the center wins... |
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airob (07/18/2009 04:44pm):
read comments plz beofre commenting |
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Ian301095 (07/28/2009 06:23am):
nobody would beat the enemy first, before breaking the pipes, u need something better like this method(one of my older and noober maps) http://awbw.amarriner.com/prevmaps.php?maps_id=40962 |
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