Creator: Einhar || First Published: 01/23/2009 || Players: 4 || Size: 20x20
Categories: None
Rating: 7.67 in 3 ratings
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Comments:
Einhar (01/23/2009 09:08am):
Tried to balance it with terrain. I hope it does work. Constructive Comments and critics
are welcome. Thank you!.

Ps: If you don't like it save it, go and have fun somewhere else ^^
Red11 (01/23/2009 11:52am):
Maybe needs 4 cities at north and south ? Otherwise, I like.
Xmo5 (01/23/2009 12:27pm | Edited: 01/23/2009 12:30pm):
There are a few things you should probably fix to make this map more playable.

I know you're trying to go for the idea of all the towers in the middle, but usually that turns
bad quickly because whichever team gets there first (aka OS) gets first shot at them and
will usually come out on top. Centralized anything tends to make the map harder. Maybe
spread the towers out more, put some around the outside of the mountain range perhaps
and maybe one or 2 in the mountains. Also, many people tend to dislike playing on maps with
more than 1 or 2 towers per country, but I understand that that kinda defeats the purpose of
your map.... just saying for future reference. With all these towers, Javier should DEFINITLY
be banned or everyone else might as well just give up.

Ok, next thing I would fix would be the sides. You didn't leave much room between the
mountains and the side of the map, and the you added the rivers which made for a class A
chokepoint. Chokepoints make gameplay slow and tend to result in stalemates because they
just get backed up and artillery and rockets end up doing all the work... which makes Grit a
definite ban as well (though he usually is banned for most games) I would try and clear up
the sides so that more units can fit through and break things up. Also, I would recommend
making all the stray mountains and forrests symmetrical to even things up. (and I would also
add neutral cities on the top and bottom as well to match the sides)

Lastly, you need an FTA counter. Personally I dont really care, but most everyone else does.
If you're unfamiliar with the term, FTA (First Turn Advantage) counters are used to help out
the team that moves last (or the two that move last in this case) so they don't start at a
disadvantage. Since OS always moves first, it has chance to attack and move units first the
entire game so to compensate, teams moving last or close to last are generally given a "half
turn" boost. This is ususally done by adding one predeployed infantry for every 2 starting
bases. I would do this for both GE and YC so its more fair.

Well, thats all I got, hope it was helpful.
Good luck and Happy Editing =]
airob (01/23/2009 02:22pm):
chokepointy by sides...and too many towers
Einhar (01/24/2009 08:06am):
Thank you! =D
Einhar (01/24/2009 08:33am):
Fixed I hope.
Xmo5 (01/29/2009 01:09pm | Edited: 01/29/2009 01:12pm):
I think this will be a much better map than before, you did a good job opening things up on the
sides and added a good FTA counter. I like the little lake thing you added in the middle.

Right now I'll rate it an 8/10 and give you a few more things that might make it better.

I would take all the randomly placed mountains and forrests outisde of the center mountain
range and make them symmetrical because things like mountains, while seemingly harmless,
can actually give one team the edge they need to win a front by either slowing movement or
providing cover for indirects. Same goes for forrests, especially in FoW.
Also, I would remove a few mountains from the outside layer of the big mountain range in
the middle (maybe just one or two at the corners would make it look better and more circular).
Lastly I would remove a city or 2 per country from the middle ring so it doesn't look so
clumped. Maybe just have a couple cities and a tower in the corner for each one. If you still
want the funds to be the same I would add a city or 2 near the edges, kinda close to the
bridges to compensate but thats up to you.

Either way, good job with the improvements, hopefully the rest of your maps will turn out this
well (I can't say the same for many other AWBW users (including myself))



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