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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
AMajor (01/23/2009 05:23pm):
Dual-fortressy kind of map. You guys know who to ban. Comments and critiques welcome! |
tst5381 (01/24/2009 01:29am):
I suggest more airports in different spots. the map has many chokepoint so increaseing the mobility of air units helps break through stalemate. |
AMajor (01/24/2009 02:33am):
I agree and add an airport to both sides. I didn't really know if it was necessary since I've been playing on the DS and the computer is so stupid, but you're right. |
DuelStriker (01/24/2009 12:26pm):
This is probably one of the best maps I've seen in a while. You get a 10/10. |
Harti1990 (01/24/2009 01:50pm):
Is it just me or can you EASILY Arty/Rocket lock opponent's bases? Otherwise very awesome map, I have to agree with DuelStriker. Dunno how it plays out though, especially the Artillery moves will be hard to counter. Then it's 2 bases against 1+HQ. |
AMajor (01/24/2009 02:11pm):
You know, I didn't think about that, since I've been playing on AWDOR in the fog, where bases are hidden and the computer's just too plain stupid to do that anyway. I'll see what I can do about that. |
airob (01/24/2009 02:56pm):
you could put the lockable bases farther |
AMajor (01/24/2009 04:25pm):
Of course; I need to wait for my test game to finish though. |
walkerboh01 (01/27/2011 05:20pm):
It's a shame this never got updated. |
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