Creator: SirCliffordDigby || First Published: 01/29/2009 || Players: 13 || Size: 40x40
Categories: None
Rating: 4.00 in 7 ratings
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Comments:
Everzwijn (01/29/2009 02:16pm):
The armies without any units win.
Xmo5 (01/29/2009 03:41pm):
ow! My brain!
Ducky (01/29/2009 04:47pm):
Everzwijn (01/29/2009 01:16pm):
The armies without any units win.

such as? (unless it was changed)
airob (01/29/2009 06:15pm | Edited: 01/29/2009 06:40pm):
i don undestand where goes where...in 10 turns..there will be left a 1HP army/ies...left
due to exagerrate amount of silos..and there are no production facilities
amthc356 (01/29/2009 06:58pm):
why is this map 13p?
alamech (01/30/2009 07:31am):
AB has no units, but in return has OS no HQ...
I like the 'survive in the maze' idea, but I think there are too many towers and silos.

4/10 for now
Everzwijn (01/30/2009 09:14am):
Ducky (01/29/2009 09:47pm):
Everzwijn (01/29/2009 01:16pm):
The armies without any units win.

such as? (unless it was changed)

He changed it, but my comment still applies to AB.
kookysooky (01/31/2009 10:23am):
WTF why does CI get so many missiles?
blanci1 (02/13/2009 12:17am):
well its a nice idea .... but theres beeb little effort to provide any kind of balance.
Kooky spotted the first nail , Comet Ice has a nice row of 5 misiles silos readily available just
outside his front door, but theres another massive resource available ... the 7 silos quite
near blue moon ... so presumably CI will be blasting BM and other s who might approach
the 7 silo repository ... Since there are more than 5 opponents, CI doesnt immediately win ...
someone else might/should eventually get to the 7 silos and he would be well placed for
sure, ... there are then other resources then... comms and cities for repairs would be
useful.... perhaps a kind of random fairness ensues from the chaos of this map ???? its not
really so clear who will emerge victorious from the nuclear war.... and fog ON or OFF could
have a big effect on who survives too.
blanci1 (02/13/2009 12:59am):
WARNING---- trying to join the public game it looks like its one of those un-startable games,
the country option is reduced to a 1space space ---
AAAAAAAAAAHHHHHHHHHHHHHHH
now i understand amthc s mysterious comment
Sir CLifford created the map as a 13 player map but only put 8 HQs (8 armies) so i am
afraid this map WILL NOT START --- unpublish it and ?? i m not sure how you re-do the map
as an 8 player (without having to completely start again!!) ... we could ask in forum ----
alternatively you could just sprinkle around 5 other HQs with no bases nor predeployeds
(someone (game creator) would need to join the map as those countries and just end turn to
kkep the game going, until actual players capture the superfluous HQs).

Nyvelion (12/04/2012 03:37pm):
EIGHT HQ'S?? WHAT ARE YOU TALKING ABOUT. THERE ARE CLEARLY ONLY 7 HQ'S.
pen (12/14/2012 10:57pm):
EIGHT HQ'S?? WHAT ARE YOU TALKING ABOUT. THERE ARE CLEARLY ONLY 7 HQ'S.

Veritech (01/17/2014 11:04am):
Koal wins.
Nyvelion (03/20/2014 03:50pm):
Might be too narrow for a Koal victory, doesn't Koal need more open space, regardless of
roads?
matt208 (03/26/2014 08:04pm):
you go up,down.left,seven,fiftyfour,potato,cheesecake,jamaca . .......... my head hurts
haite (04/09/2023 04:09pm):
I assume most armies need to delete a unit because they have no space to change the unit who's gonna shoot the pipe
The armies with free space basically have +1 infantry at least
Puddle (04/09/2023 06:30pm):
you can load the infantry/mechs into the apc



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