Creator: Kruegstr || First Published: 01/27/2009 || Players: 6 || Size: 40x40





































































































































































































































































Categories: None | ||
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Comments: |
Kruegstr (01/27/2009 09:40pm | Edited: 01/27/2009 10:31pm):
The ghost units on the bases basically make the bases into cities on which piperunners can move. |
amthc356 (01/28/2009 02:44am):
you should replace them with teal assassins |
Kruegstr (01/28/2009 02:52pm):
Teal assasins would look good, but I thought of another idea... every unit =). I made the ghosts into every different unit to fit the map name "The Battle of Many Different Units". Though the pink black boat, infantry, and 2 black bombs are only decoration; they will have no effect on the gameplay. |
airob (01/28/2009 05:52pm):
you are aware the ports north and south can only produce black boats and landers right???...well cool ghost units..adn cool thing of the bases for moving freely without blasting pirperruner path...but i don´t like the piperruners being so close.....put hem on their respective land..also this map needs more cities |
Kruegstr (01/28/2009 07:02pm | Edited: 01/29/2009 06:27pm):
Yes airob, I am aware that ports next to shoal can only make landers and black boats, but I personally like these, because it effectively allows a player to move a black boat (or lander) as if it were an apc, except a black boat is much stronger against land unit attacks. I admit it’s silly, but I like having the piperunners next to each other because they can’t attack each other; at the top pipes the blue piperunner has the red one “trapped”, while at the bottom pipes, the red piperunner has the blue one “trapped”. But when the blue or red player makes artillery and rockets, he can “free” his piperunner, thus making the four piperunners mover around. airob (01/28/2009 05:52pm): "also this map needs more cities." Really? Right now there are 114 cities and 46 bases (most of these bases are like cities), and I think this is plenty. If the cites and bases were evenly distributed, then each player would have 26. Cobalt and Green earn a little more money because they will likely use ships vs planes, and battleships cost much more than planes. |
airob (01/28/2009 07:20pm):
well i like silly things....and maybe the cities are just fine the thing it´s that i find them a bit clumped...yea they will have plenty of funds but i´m used to spread things..sorry if this doesn´t comes with your idea....i´m waiting a battle here ... |
Kruegstr (01/28/2009 07:52pm):
No need to be sorry, I realize that some of the cities are clumped, and I admit that there are not many contestable cities on the shoals. I did not want to put cities in the middle of the shoals, becasue then the map becomes a race for the middle cities. And cities next to shoals are very hard to capture. So the clumped cities are a small problem, but I'm not sure how to solve it. |
Kruegstr (01/28/2009 07:55pm | Edited: 01/29/2009 06:28pm):
. |
Kruegstr (01/28/2009 07:55pm | Edited: 01/29/2009 06:30pm):
??? I don't know how, but my same comment was submitted 5 times... weird. |
airob (01/28/2009 07:56pm | Edited: 01/28/2009 07:59pm):
oh well what just happened here? well anyway...for the clumped things...no need to send them packing to hell far away....it just need to be as one-two-three space away from each other...it´s most like stetic |
Kruegstr (01/28/2009 08:44pm | Edited: 01/28/2009 08:49pm):
Stetic isn't a word XD-airob, I am guessing you meant static or realistic. I moved some of the cities around so they are not as clumped, but it will have little affect on gameplay. |
mrapex (01/30/2009 11:09pm):
it truly is too clumped in center for a decent ground offensive. |
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