Creator: tst5382 || First Published: 01/28/2009 || Players: 4 || Size: 30x30
| Categories: None | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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tst5382 (01/28/2009 07:07pm):
Have you ever played on a map like this? |
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airob (01/28/2009 07:16pm):
well no...but i see your point...know seing you map more slowly...well good map |
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PCJedi (01/28/2009 09:02pm):
Needs more neutral cities, less pre-captured cities. Other than that though, it's a good map. |
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airob (01/29/2009 04:00pm | Edited: 01/29/2009 04:00pm):
tst...i just told what pcjedi said...so you see it |
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tst5382 (02/04/2009 08:58pm):
I have to say you guys are getting too used to the typical two-factories-and-one-HQ maps. Why must a city be neutral at the very beginning? I know if a city is pre-captured, it is harder to be captured by the enemy. But what's wrong with that? You can see many of the pre-owned cities are far away from the owner's factory. If I changed all cities into neutral ones, some of them will absolutely be capture by the other sides. That's why I made them pre-owned so the owners will manage to protect them form being captured. Sometimes you guys should try having some fun with different map styles. Advance Wars is a interesting game because it has many different kinds of game-plays, which vary not only from different players, but also from different map styles. |
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tst5382 (02/04/2009 09:03pm | Edited: 02/04/2009 09:03pm):
double-posted. |
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airob (02/08/2009 07:44pm | Edited: 02/08/2009 07:45pm):
wouldnñ it be the same as if they are neutral and you protect them to evitate the oponent from capturing them?? people will just limit to indirects until they have a monstrous army to bash the other |
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tst5382 (02/09/2009 02:43am):
Hmm... Only games will tell if that's true. |
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