Creator: tst5382 || First Published: 01/28/2009 || Players: 4 || Size: 30x30
Categories: None
Rating: 0 in 0 ratings
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Comments:
tst5382 (01/28/2009 07:07pm):
Have you ever played on a map like this?
airob (01/28/2009 07:16pm):
well no...but i see your point...know seing you map more slowly...well good map
PCJedi (01/28/2009 09:02pm):
Needs more neutral cities, less pre-captured cities. Other than that though, it's a good map.
airob (01/29/2009 04:00pm | Edited: 01/29/2009 04:00pm):
tst...i just told what pcjedi said...so you see it
tst5382 (02/04/2009 08:58pm):
I have to say you guys are getting too used to the typical two-factories-and-one-HQ maps.
Why must a city be neutral at the very beginning? I know if a city is pre-captured, it is
harder to be captured by the enemy. But what's wrong with that? You can see many of the
pre-owned cities are far away from the owner's factory. If I changed all cities into
neutral ones, some of them will absolutely be capture by the other sides. That's why I
made them pre-owned so the owners will manage to protect them form being captured.
Sometimes you guys should try having some fun with different map styles. Advance Wars is a
interesting game because it has many different kinds of game-plays, which vary not only
from different players, but also from different map styles.
tst5382 (02/04/2009 09:03pm | Edited: 02/04/2009 09:03pm):
double-posted.
airob (02/08/2009 07:44pm | Edited: 02/08/2009 07:45pm):
wouldnñ it be the same as if they are neutral and you protect them to evitate the oponent
from capturing them??
people will just limit to indirects until they have a monstrous army to bash the other
tst5382 (02/09/2009 02:43am):
Hmm... Only games will tell if that's true.



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