Creator: Red1181 || First Published: 02/01/2009 || Players: 2 || Size: 17x17
| Categories: None | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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Red1181 (01/30/2009 02:06am):
It's an onslaught battle. Minus Javier. |
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airob (02/01/2009 12:36pm):
i dunno if this was the onslaught reason or whatever...but kinda too many bases...other than that...good map |
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PCJedi (02/01/2009 01:27pm):
Too many bases, you should get rid of half of them, and replace them with cities. |
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blanci1 (02/02/2009 11:39am):
Airob/Jedis idea is based on standard map making concepts from the guides and forum. But clearly Red11 is intentionally putting lots of bases to try something different. Red 11 is no newbie, he s made plenty of standard maps before. This is clearly a base spam map, not to everyones taste, but how many people have actually tried one? Ive tried 4 or 5 different ones and they all worked fine, different, but fine. Most of the spam qiuickly gets destroyed in battle and so unit numbers do not escalate out of control in my experience. In fact the supply of spam seems to encourage attacking and all my games resolved themselves quite quickly and were interesting. Of course base spam maps can easily be OTT but i think here, with most of the bases near the front-line there will be plenty of mutual culling ! Actually i would like to see some examples of maps where base spam is demonstrably OTT and possibly a resulting position which is just too boring or stalemated or whatever problem. There is no good reason why AWBW theorycrafting cannot be supported by examples or proof. Well actually there is one huge multiplayer map with massive base spam by COMET which excited a lot of people but the games, as predicted, were full of bootings. But smaller versions, or large versions with somewhat less bases do seem to work OK. In summary base spam is clearly dodgy but it needs proper investigation rather than speculation. These maps need more testing, which is fortunate as they can be very good fun ! count me in. |
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DuelStriker (02/02/2009 03:21pm):
I agree on too many bases. |
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airob (02/02/2009 05:52pm):
yea so blanci you are playing a test here??....well speculated too!!...you know where??? where you said what red11 wnted to do was a spam map....he hasnīt said anything so you are making speculations too..although you may be right...we wil donīt know until red11 says a thing..aslo i my eperience..all spam mapr end with mech ,infantry ,spam...and thatīs the main reason of the gameīs tedious battle....so much infantry and mech that hardly an artillery does something |
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Red11 (02/03/2009 12:28am):
From experience if you spam inf from your back bases you will loose on these types of maps. |
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airob (02/03/2009 03:40pm):
btu there are so much bases that none are so close that ther eare at least 4 very close....enoguh to make a tank-reckonf-inf-inf build per turn |
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Red11 (02/17/2009 04:08am):
I dont know, to build in such a mechanical fashion seems poor strat. to me. |
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