Creator: Kruegstr || First Published: 02/05/2009 || Players: 2 || Size: 31x23
Categories: None
Rating: 0 in 0 ratings
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Comments:
Kruegstr (02/05/2009 02:14am):
A map with my favorite terrain-pipes!
airob (02/06/2009 02:46pm):
tha airport are tooc lose to piperruner range
Ducky (02/06/2009 05:24pm):
not too close, exactly the right ammount close.
Kruegster (02/06/2009 05:53pm):
lol, yes; when I am done playing on the map, I am going to take out the piperunners and move
the bases one space away from the pipes. Piperunners are amazing on this map, they can
prevent the opponent from making air units, capturing the com tower, and they can force the
opponent to make tons of rockets to try to counter the piperunners.
airob (02/06/2009 07:53pm):
you know i said to move the airports not the bases....the airports....there will never be
someonw making air units strong enoguh to be somthing ...and when i mean too close i mean
the exact amoun ot too close whatever it still is too close
Kruegster (02/07/2009 02:37am):
Yes, I know. The piperunner is 5 spaces away from the airport, so all a player needs to
do to free his airport is send a tank or other close combat unit at the piperunner, and then
he can make air units. But the piperunners CAN ALSO move 2-5 spaces away from a base,
forcing a player to make a rocket or artillery, and then the player can just keep moving the
piperunner close to the base, and if the player moves his rocket and artillery, a player can
once again move the piperunner 2-5 spaces from the base. The piperunners basically
cannot be countered, so that is why I am going to move the bases away from the pipes,
and remove the piperunners.


airob (02/08/2009 02:12pm):
you could leave the bases next to the pipes , with that lot of pipes it just neede the
runners...what you have to do i think is to remove the predeployed piperruners..since
people will start with basic units and not piperruners and that will give the time
necesary to the armies to prevent a base/airport locked from the piperuner and limit them
to just shot at enemy and not locking on production facilities k?



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