Creator: airob || First Published: 02/08/2009 || Players: 2 || Size: 37x27
Categories: None
Rating: 6.00 in 4 ratings
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Comments:
airob (02/08/2009 06:47pm):
just a simple map...tell me if it has too much cities or whatever you think about it
tst5381 (02/08/2009 07:28pm):
Ugly :E
airob (02/08/2009 07:33pm | Edited: 02/08/2009 07:39pm):
why??? the center arena???
this is m first map with many shoals i think the only one i will make...i want a
1-movement tile for tir units that doesnīt make koal broken
tst5381 (02/08/2009 07:50pm):
Never mind. Just the shoals that looks not right in my opinion.
I have explained that in the other map.
AMajor (02/09/2009 12:39am):
Hey, only half the arena has complete roads in the middle. Is that intentional...? It is
hard to miss.
Everzwijn (02/09/2009 10:12am):
Your FTA counter is wrong, and gives STA.
The standard way to counter FTA on a 2p map is to give both armies TWO starting bases, no
cities, and player 2 gets ONE inf.

Read this for more info on FTA:
http://www.amarriner.com/awbw_forum/viewtopic.php?t=8518

Also, KOAL is borked even without roads.
airob (02/09/2009 02:00pm | Edited: 02/09/2009 02:00pm):
ok thanks about the i have never made an fta counter like this one..i just wanted ot make
a diferent FTA counter and not the typical one.so i kind of dindīt
know how to counter without making STA...also...about koal iīm just saying what i have
been saying for ages...i donīt care if koal is broken or not...what i thought while mking
ths map is a 1-movement tiles for tire units so i had this three:

1-ahell lot of bridges
2-a hell lot of roads
3-a hell lot of shoals

then i thogut about what would be more beneficious...
first: bridges donīt give any advantage to no one.
second: roads give koal alittle power-up
thirrd: shoals let you pass more easily with landers and bboats

so bridges are off
then there was the doubt about if putting roads...or putting shoals...and i decided that
giving an easy naval ttransport would be better than the little power bonus with koal so i
decided for shoals...look iīm not wanting to disvantage koal i was just thinking what
terrain would better to use
Kruegster (02/09/2009 08:47pm):
5 bases per player may be a bit many, and the 2 baes that are in the middle of the shoal area
are rather contestable; they could be moved a little closer to one player or the other, so that
the rushing for them wont be as bad.
gabot07 (02/18/2009 11:13pm):
i think is very original.

but extremely weird
airob (02/19/2009 08:59pm):
lol...i donīt remember putting that center com tower
Falconewing (04/06/2009 05:49pm):
Why put so many shoals?I mean, Koal is just a weaker version of Hawke and his SCOP and
COP dont do much...Ad its ugly as usual.
Falconewing (04/06/2009 05:49pm):
Seam used wrong >:D
airob (04/07/2009 02:50pm):
falcon...you rated 3 right?...i have said multiple about that koal wasnīt the reason for
this to have shoals,,and if you rated 3 just for the seams..sigh..
Armageddon07 (05/01/2009 03:44pm):
sweet =) I llike . 10
airob (05/22/2009 06:50pm):
STA...i have to fix that



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