Creator: airob || First Published: 02/08/2009 || Players: 2 || Size: 37x27















































































































Categories: None | ||
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Comments: |
airob (02/08/2009 06:47pm):
just a simple map...tell me if it has too much cities or whatever you think about it |
tst5381 (02/08/2009 07:28pm):
Ugly :E |
airob (02/08/2009 07:33pm | Edited: 02/08/2009 07:39pm):
why??? the center arena??? this is m first map with many shoals i think the only one i will make...i want a 1-movement tile for tir units that doesnīt make koal broken |
tst5381 (02/08/2009 07:50pm):
Never mind. Just the shoals that looks not right in my opinion. I have explained that in the other map. |
AMajor (02/09/2009 12:39am):
Hey, only half the arena has complete roads in the middle. Is that intentional...? It is hard to miss. |
Everzwijn (02/09/2009 10:12am):
Your FTA counter is wrong, and gives STA. The standard way to counter FTA on a 2p map is to give both armies TWO starting bases, no cities, and player 2 gets ONE inf. Read this for more info on FTA: http://www.amarriner.com/awbw_forum/viewtopic.php?t=8518 Also, KOAL is borked even without roads. |
airob (02/09/2009 02:00pm | Edited: 02/09/2009 02:00pm):
ok thanks about the i have never made an fta counter like this one..i just wanted ot make a diferent FTA counter and not the typical one.so i kind of dindīt know how to counter without making STA...also...about koal iīm just saying what i have been saying for ages...i donīt care if koal is broken or not...what i thought while mking ths map is a 1-movement tiles for tire units so i had this three: 1-ahell lot of bridges 2-a hell lot of roads 3-a hell lot of shoals then i thogut about what would be more beneficious... first: bridges donīt give any advantage to no one. second: roads give koal alittle power-up thirrd: shoals let you pass more easily with landers and bboats so bridges are off then there was the doubt about if putting roads...or putting shoals...and i decided that giving an easy naval ttransport would be better than the little power bonus with koal so i decided for shoals...look iīm not wanting to disvantage koal i was just thinking what terrain would better to use |
Kruegster (02/09/2009 08:47pm):
5 bases per player may be a bit many, and the 2 baes that are in the middle of the shoal area are rather contestable; they could be moved a little closer to one player or the other, so that the rushing for them wont be as bad. |
gabot07 (02/18/2009 11:13pm):
i think is very original. but extremely weird |
airob (02/19/2009 08:59pm):
lol...i donīt remember putting that center com tower |
Falconewing (04/06/2009 05:49pm):
Why put so many shoals?I mean, Koal is just a weaker version of Hawke and his SCOP and COP dont do much...Ad its ugly as usual. |
Falconewing (04/06/2009 05:49pm):
Seam used wrong >:D |
airob (04/07/2009 02:50pm):
falcon...you rated 3 right?...i have said multiple about that koal wasnīt the reason for this to have shoals,,and if you rated 3 just for the seams..sigh.. |
Armageddon07 (05/01/2009 03:44pm):
sweet =) I llike . 10 |
airob (05/22/2009 06:50pm):
STA...i have to fix that |
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