Creator: SirCliffordDigby || First Published: 02/17/2009 || Players: 8 || Size: 40x40
Categories: None
Rating: 1.50 in 2 ratings
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Comments:
DuelStriker (02/17/2009 08:38am):
GE and BH only start with one base...
evensteven94 (02/23/2009 09:41pm):
^becuase they got a port^
-no fta counter
-AB can easily take anything under/above it without a large fight (maybe mech spam)
-only GE and BH can make sea units which are useless in late game when the battle is too
deep for Bship/carrier Range.
khdou (02/23/2009 11:37pm):
-only GE and BH can make sea units which are useless in late game when the battle is too
deep for Bship/carrier Range.

On the contrary, this gives GE a game-winning advantage. If GE is able to control the
ports with a dived sub, and his own port with a dived sub, he is literally unstoppable.
That means he cant loseby rout. Which means the only way he can lose by is HQ. However,
note the 2 reef positions. Those are battleship hiding spots, and they are situated so
that they'll never be discovered either

That reason alone of GE becoming invincible makes this map unplayable
Nyvelion (12/10/2013 10:49am):
Doesn't seem fair that only some armies have the piperunner near a base in case they need
to give it a little movement.



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