| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
airob (02/15/2009 12:11pm):
this would lead to a big battle at the airports mostly...as taking example the north airport...OS reaches first...but BM could capture the base next to it first...good concept...and good map |
|
Falconewing (07/23/2009 09:55am):
Nice strategy to counter copter spam. Not wheel friendly tho needs a few more roads. |
|
Kylesico912 (03/27/2010 12:11pm):
the fact blue moon starts with a infantry makes it easyer for blue to get to the bases |
|
walkerboh01 (10/04/2011 09:18pm):
I really wish there were bridges at the north/south areas of the river so that you could cross it vertically. As it is now, the airports cannot be challenged at all by AAs and so copters are very very useful. It's not a bad map, but it could be improved pretty easily. Less forests would also be nice. 7/10, with an upgrade to 8 if the suggested bridges were added. |
|
Roswell the Black Rose (02/19/2012 02:39am):
as my game on it showed, the airports can be easily locked down by missiles. The map is too foresty and choked in key points. 6/10. |
|
ww785414715 (01/04/2015 09:28am):
233 |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites