Creator: Sivarticus2 || First Published: 04/14/2009 || Players: 4 || Size: 20x20
Categories: None
Rating: 5.00 in 1 rating
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Locke64 (03/01/2009 03:42pm):
You have TG's units on CI's HQ.
Sivarticus2 (03/07/2009 02:06pm | Edited: 03/07/2009 02:08pm):
oh didn't see that before thanks.


EDIT: Fixed
Sivarticus2 (03/07/2009 02:14pm | Edited: 04/16/2009 06:27pm):
So heres the deal;

I know, once/if I publish this, people won't like it because it takes a long time to get out of the
pipe wall. Guess what? I don't care. The point of this map is to give players a few turns to
build up an army, than break out. Depending on how you go about getting out, most players
will get out on diffrent turns anyway, so FTA dosen't make much of a diffrence.
It will take some early planning to figure out what to do and plan ahead.

Teams aren't necessary, but If you add teams, working together and developing a plan in
this map can be pretty fun.


Sivarticus2 (04/14/2009 06:31pm):
Well, I have alot of maps in the making right now, all of them need to be tested alot more
before I publish them. Just wanted to throw this one out there and see the communi-tay's
reaction.

BTW, It's my first map ever made, go easy on me X D
airob (04/14/2009 06:53pm | Edited: 04/14/2009 06:56pm):
first of all, itīs probably tha black bombs will crash even before using them, they have
low fuel and an APC is affordable until turn 5, and it would be your first unit to build,
while it should be an infantry(or artillery, to escape from their cage)

second, if youīre gonna trap the armies, at least give more funds INSIDE and add a
preowned base or two, why? cuz,like this they will keep staled for several turns there
before any real thing begins...i WOULD preferably remove the pipes, but if you donīt want,
consider doing the above stated or putting on a pre-deployed artillery,

third, if you decide to keep the pipes, the fta counter should be an extra infantry(addin
of course more cities) AND NOT giving the others an airport, BD should have an airport
too, if you remove the pipes, counter fta putting an infantry for the last two armies,

last but not least, put one-two bases preowed(as already stated)

PS if you want give people time for building an army, comsider this: there are currntly
too low amount of properties inside the pipes to even build an artillery and a tank
quickly, and next, consider that making people to keep on their place building is called
stalemate, cus they will donīt move unless they have more units than the rest, and while
some are building their army, other would quickly break the seam and go capture the
center, while the otheeīs keep waiting 3 turns foe and artillery and 4 for a tank
Sivarticus2 (04/16/2009 06:23pm):
yeah, I forgot to save my map last time I edited it XD. Gonna re-add some properties and give
BD the accidentally removed airbase back.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.