Creator: gabot07 || First Published: 03/07/2009 || Players: 2 || Size: 20x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
gabot07 (03/07/2009 11:11pm | Edited: 03/07/2009 11:14pm):
hope you like it ^_^

this is supposed to be a navy only battle in which FoW is mandatory!
the surprise factor is your best friend in this map so you better use it
airob (03/08/2009 11:58am):
good map
gabot07 (03/08/2009 08:28pm | Edited: 03/08/2009 09:38pm):
you know its a good sign when a map critic don't recommend any changes for a
map
airob (03/15/2009 07:10pm):
itīs cuz when i saw it i didnīt come with anything..iīm not good criticezing little isles
filled map without watching them carefully or playing on them
Watchful_Eye (04/03/2009 09:50am):
A well designed map, but a really huge First Turn Advantage because of the high funds.
gabot07 (04/06/2009 01:22am):
i just edited it

its not a huge fta counter but it may be enough
blanci1 (07/22/2009 09:37am | Edited: 07/22/2009 10:16am):
with 10 properties at 1 K each , the first player has 10 k to spend and may well buy a
Black boat and probably 2 infantries only ... (as a 3rd may not be useful yet). Now thats
hard to fta counter of half a BB... well give the second player a lander and a recon and ,
while
giving the first player a Black boat.... so the 2nd player gets the half a days pay more than
the first and,,, the lander and recon allows a strategical counter to a bb.
An alternative perhaps simpler fta counter, is with 2 K funds per property to give 2nd
player 1 bb and 1 infantry and maybe a mech or a recon?

map-balance--- OS can position a rockets within range of both ports (on the outcrop of
shoal/beach ) while BM cannot do this --that could be unfair .. get rid of, or indent more, that
outcrop.

message me if u do these or equivalent changes so i can play the map... theres a shortage
of archipelago maps ! thnx



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