Creator: Xmo5 || First Published: 03/11/2009 || Players: 3 || Size: 31x31
Categories: None
Rating: 7.00 in 6 ratings
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Comments:
Xmo5 (03/11/2009 10:30pm | Edited: 03/11/2009 10:42pm):
Ok guys, first map I've published in a while... I've been workin on this map and a few others
for a long time, but I never really got around to finishing them.

So heres the deal:

Team battle, GE and BM vs BH
This map is not necessarily "fair" but as of now I see no flaws large enough to turn the
course of the battle if the players are any good at strategizing. For those of you who don't
like to try and think about how things play out, but would really like to know,I threw together
some stats about the map for everyone so they didn't have to do it themselves (because I
know I hate having to think about maps too hard when looking at them)

***When I mention a day in any of the following stats, the stat applies to the end of the turn
on that day and implies the fastest capting possible (aka infantry spam at the beginning) ***

To start, BH and GE both make 16K per turn and BM only makes 12K

Assuming all properties distributed by what is intended for each army, BH will achieve a total
of 50K income, BM will have 34K and GE will have 30K and each team gets 8 total bases
and 2 airports (which I may change) and BH starts with the only tower on the map.

As far as capting goes, BM can capt their first base by day 2, GE by day 3, and BH by day
5. By day 5 all teams will have capted all 4 extra bases, but BH will have capted 12 (maybe
more) additional properties while BM will have about 6 more and GE about 4 more. This puts
the End of day 5 funds to be at (about):
BH-34K GE-24K BM-22K

Lastly, while having no real practical use because use of units varies, the total value of
predeployed units for each team total:
BH-78K GE-58K BM-64K


Thats all I have in the way of stats... if anyone sees an error in that, let me know but mostly
its there to give everyone a rough idea of what you're lookin at without having to do all the
thinking yourselves.

So let me know what you think, comments/suggestions/criticisms always welcome as long
as you explain why (unless its obvious... like if I made a stupid mistake) and please no
phantom rating. If you rate the map I'd appreciate an explanation

thanks! :]
airob (03/12/2009 11:43am):
epic map...and your comment... .i have to see this map design..but5 ihave to come out of the
impression it gave me first
Nyvelion (03/12/2009 01:45pm):
Clearly, you spent a lot of time on that comment. 10/10.
Xmo5 (03/12/2009 09:33pm):
lol yes, I did spend a lot of time on that comment
Xmo5 (03/13/2009 08:51am):
who rated this a 1?
Xmo5 (04/05/2009 09:12pm):
well I edited the map, BH was at a disadvantage so I moved the predeployeds back for GE
and BM and gave BH some extra infantry/mechs
brandon_ridgway35 (04/07/2009 10:18am):
BH is still screwed.
Xmo5 (05/05/2009 03:26pm):
Edited yet again.... gave BH two more infantry and twice as many predeployed tanks which
are in more advantageous positions now. The artillery and infantry were also moved out a
little and the BM and GE predeployeds have been restored to something close to where they
were before I tried to fix the map the first time.

Hopefully its FINALLY more even... I considered giving BH more funds to start but with the
extra tanks gaurding the area, the properties intended to be BHs should be mostly
(depending on the player and strategy) captured by BH now and funding shouldnt be the
problem it was before



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