Creator: Red1181 || First Published: 03/18/2009 || Players: 2 || Size: 19x19
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
airob (03/19/2009 07:42pm):
chokey |
|
Xmo5 (03/19/2009 08:21pm):
yeah, what he said ^^ |
|
Everzwijn (03/19/2009 08:27pm):
A map by Red11 with only 3 bases per side? I don't believe my eyes. |
|
DuelStriker (03/20/2009 09:59am):
I don't think it's all that choked. In fact, I think this is the best map Red11's made. |
|
Red11 (03/20/2009 10:12am):
Oh really, blushes. |
|
airob (03/20/2009 05:17pm):
chokey at the mere corners and center....just that..i think |
|
Red11 (03/20/2009 09:55pm):
The problem with artillery is you want a direct that strikes as it arrives..With the bases set back you want a striker more than anything. |
|
SmackCakes (03/21/2009 02:38am):
I like chokey maps, they tend to be more interesting so long as they don't stale up. I don't think this will stale up, it looks decent and fun to play. |
|
airob (03/23/2009 02:46pm):
me wants more smockinī pipes |
|
Red11 (03/24/2009 09:30am):
Really sir? You will get a smokin' gun. |
|
airob (04/07/2009 02:28pm):
and a smokinī death...yay |
|
Rekkerralu (07/11/2009 01:18am):
i agree with snack cakes, is there really anything wrong with chokepoint maps? It makes the battle tense and so much more epic. And getting through to the other side is very satisfying. These games are all about chokepoints, and I relish any map that has them. First one to break in wins! |
|
a432 (10/29/2009 11:10am):
I like this map it plays well in fog and it isn't too chokey. I like the base placement as its a pain to get reinforcements from the back two bases to the center. |
|
LordSeraphes (01/05/2010 03:16am):
No HQ victory? |
|
twink (02/20/2010 09:34pm):
nice map :> |
|
Redwall530 (04/07/2010 03:33pm):
Good color. Nice mix. I prefer my signature at the bottom not the top. 8/10 |
|
Kruegster (02/28/2011 05:46pm):
As everyone keeps saying, it's chokey. It doesn't look very fun because players can easily defend there cities with artillery. There are too many pipes. Also, the map is basically unwinnable. The capitals are surrounded by pipes. That is a horribly idea because if your opponent does not reseign the match could go past 30 or 40 days before every one of your opponent's units is finnally destroyed. Move the capitals closer to the middle-maybe by the airports-to allow players to acctually be able to win in a reasonable time. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites