Creator: meece? || First Published: 03/20/2009 || Players: 4 || Size: 30x21
Categories: C-Rank, Standard, Team Play
Rating: 10.00 in 1 rating
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Comments:
meece? (03/20/2009 06:46pm | Edited: 10/20/2009 05:32pm):
2v2 (Obviously)

Idea being there's a large number of funds in the centre but *getting* to them once the
centre is locked down by indirects is going to be.....interesting.
Especially if the tank battleround on the sides gets resolved and one side has armour
flanking the indirects......

A little twist being it's going to be easy for the enemy to cap your central funding so
rather than fighting to defend your funds you're fighting to cap the enemys and defend
your allys.
As is the fact that only one person on your team is likely to get an airport......

The symmetry is a bit....odd too since some parts of the map are perfectly symmetrical
while others have been..... well at least marginally distorted. Truth to tell it initially
was going to be perfect 4 way symmetry but that got chucked out about the time I was
placing the airports. I suppose this looks better even if it wasn't fully intentional.

CO bans....well lash is going to be pretty nasty to fight here, maybe sturm?, possibly kindle,
damage CO's, brokens.....yea you get the idea, the standard ones. Grit might be
interesting to not ban here if it's pre agreed before hand to one grit player a team......

Any comments, suggestions, bits of messed up symmetry?

edit: ok if anyone is ever wondering about the pipes someone complained about it being a
bit too big, therefore shortened by 4 squares and I can't be assed to recreate the map,
thus: pipes.

Tarquin (05/11/2009 03:29pm):
sea looks better though
Dragunov14 (07/21/2009 10:33pm):
good team map



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