Creator: Panzybear || First Published: 04/06/2009 || Players: 4 || Size: 30x20
| Categories: None | ||
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| Comments: |
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airob (04/07/2009 01:30pm):
try to fix the chokepoints at the bridges and what are the pipe seams for? |
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Shadow Star (04/07/2009 01:55pm):
I'm guessing this is a AWBW of a AW:DOR map, what with the pipeseams connecting two pipes as opposed to meteors and plasma. Unfortunately for this person, they must not know that pipe seams become plains, and pipes are indestructable and won't disappear when the seams are broken. And that sea units can't go through bridges. (and also the fact that the airports are too close to each other) And to make sure that the map maker doesn't complain. AWBW is an amalgamation of AW, AW2, and AW:DS. we are not going to add AW:DOR units, or make the changes in additional buildings, unit changes, or CO changes. |
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Panzybear (04/07/2009 03:23pm | Edited: 04/07/2009 03:27pm):
+1 for shadow star, i most definalty did not know that they became plains. Cool idea i thought... And the bridges chokepoints are avoided by shore landings, or does that not work well? And last i checked, both land a sea units can move on ports, so that should aloow them in those bays right? (and shadowstar, ive never made a DOR map, much more of a Aw1,2,DS fan. No complaints here, just testing stuff out) |
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airob (04/07/2009 07:44pm):
Panzybear (04/07/2009 02:23pm): And the bridges chokepoints are avoided by shore landings, or does that not work well? And last i checked, both land a sea units can move on ports, so that should aloow them in those bays right? the low quantity of shoals there are can be easily blocked with infantry while an artillery spam behind the bridges akes for a chokey full map i recommend fixing the chokepoints(bridges where there are no shoals) yes land and sea units can cross ports |
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TheSniper (11/09/2011 09:47pm):
Now that you meantion it AW:DOF is really bad in my taste and creepy and weird with the desing in the game. |
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