Creator: airob || First Published: 04/14/2009 || Players: 2 || Size: 22x22



































































For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
airob (04/14/2009 06:13pm):
ok it looks like a rather simple map, but there are ghosted units...and aside from the two airports that are ghosted, they are not on a roduction facility so their main use is to evitate players to join units in certain vital areas, including unloading by t-copter on ground...i know, that i´m restricting the game´s capabilities, and some of you will be complaining, but i think this could have sort of a different gameplay not to mention meatwall infantry will don´t be able to join,of course in those spaces...well say any constructive comment, or if you think the idea fails, tell me instead of a phantom rate... also the .copters are the areas were i have decided to leave them that way without hanging(if you think they should be removed, give a fair explanation) the mechs are the areas were i´m just not sure if to leave them there |
Harti1990 (04/15/2009 08:11am):
I wonder how anyone will remember in-game the area where all the ghost units are. I guess that nobody wants to look at the map every turn over and over again. Too, joining units is an uncommonly used strategy. Remove all ghost units and it's a decent map. |
airob (04/15/2009 03:55pm):
i kinda new this would happen but hey, i had to try hu?...owell...i hope this one goes for new maps category |
airob (04/15/2009 05:45pm):
yay(passes off by extreme happiness) |
walkerboh01 (02/03/2010 08:27pm):
I like this map. It doesn't look like it at first glance, but there are really 3 fronts, not counting the island infantry battles. The fighting separates out into the central area, and then the fight for the towers and pair of cities in each corner. However, since the fronts are very close together, it allows for switching units suddenly from front to front, especially with air units. I like the two airports for each side, and air battle can take place all across the map. Large number of properties means you can tech up pretty easily in the mid game. I can't see anything wrong, very fun map to play. 10/10 |
psychoticguyLOLENDGAME (03/16/2011 08:51pm):
apc sta i think |
walkerboh01 (10/11/2011 09:24pm):
I'm going to downrate to a 9/10 and put it into A-Rank pending. Looks like a pretty solid map to me. |
xushu (10/12/2011 01:03pm):
Eh, playing on it is quite disappointing I have found. The expansions almost have to come into play earlier to really get to be interesting here; if the map starts to stale those isle airports are nicely positioned I should mention. 8/10 |
Roswell the Black Rose (02/19/2012 02:45am):
It's quite high funded. Eagle might raise to top tier on this map. As my game showed the land front can easily staled. Develop the island fronts is a viable strategy. 8/10. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.