Creator: Hydralisk24 || First Published: 07/26/2009 || Players: 1 || Size: 40x40


























































































































































































































































































































































































































































































Categories: None | ||
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Comments: |
Hydralisk24 (04/28/2009 10:54pm | Edited: 07/26/2009 03:35pm):
Cause we need moar zombie maps. Anyways, set lab units to all but infantry and mechs. Bans:Usual 5 + damage COs. Anywho, the Pipe seams are the 'barricades' while the factories for the zombies are like graveyards that supply them with moar of the undead. NeoTank is the Alpha Zombie(?) I guess to give them extra umph in their attacks. Humans do get an Md. Tank each to work against that threat. Humans are given an incentive for going out as well with the two airports but remains to be seen if they even have a chance of getting out at all. Lastly, recommended to play this in FoW as well. |
Lightning55 (07/26/2009 04:05pm):
I really like the idea, but I felt it could have been better executed. |
Darth Hawke (07/26/2009 05:41pm):
Zombies driving Airplanes? What is the world coming too?! |
Falconewing (07/26/2009 09:07pm):
Zombies as smart ash humans?We're doomed! |
Hydralisk24 (07/27/2009 03:09am):
Ah bargz harmanz brahnz! Har har har har. http://wiki.urbandead.com/index.php/Zamgrh |
hack (07/27/2009 11:40pm):
these aren't your dancing zombies are they? |
crowman (09/08/2009 05:12pm):
hey nice buddy can you help me with making my raccoon city a five? |
GaySatan (08/25/2010 10:44am):
Suddenly zombies. Thousands of them. |
Slazzy (09/21/2010 03:23am | Edited: 09/21/2010 03:23am):
MOAAAaAR ZOMBIESSSSSS!!!!1eleven death is certain |
Meta Rexy (03/24/2011 06:28pm):
ZOMBIE HELICOPTERS! :O |
pen (08/26/2011 11:46pm):
Sensei anyone? |
pen (08/26/2011 11:48pm):
It'll take the mechs centuries to arrive. |
zogar1993 (08/28/2011 10:06am):
I think this is mainly to play without CO Powers since if humans get 3 or 4 COs that deal 2 damage each with each SCOP, zombies are pretty helpless ( these could also be banned instead of taking ayay COPs). Best zombies choises are, Sami and Javier (even without towers), maybe Sensei and Kanbei could be good too. |
MAX FORCE (09/12/2011 08:12pm | Edited: 09/25/2011 04:38pm):
Poor recons they will fight to the death.:) |
JesterGTR (09/26/2011 04:10am):
The zombie team is going to have ONE HELL OF A TURN |
demonhands (10/05/2011 08:50pm):
thats what i was thinkng too....lonnnnnng turn for teal. |
demonhands (10/05/2011 08:50pm):
would be better executed via the gamepak ---the zombies can be AI... |
Ghost_pirate (02/05/2012 10:39pm):
Pls change the name to reacon city |
Charleslie (12/08/2013 03:57am):
I say this every zombie map... NO ONE is going to want to be the zombies. Games on this map will always end before day 2. |
DocSpacebar (11/19/2014 12:03am):
TAAAAANK! |
knocklok (05/29/2018 05:38am):
I think the labs should be completely out of reach of the zombie player, since if the zombie player control one lab from a player, its GG |
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