Creator: ReneDupree7 || First Published: 10/29/2005 || Players: 8 || Size: 20x20
| Categories: None | ||
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| Comments: |
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ReneDupree7 (10/29/2005 05:16pm):
I hope you like my map enjoy it . If you dont like anything tell me before you rate It then I might re-fix It alright good . |
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cakeman (10/29/2005 06:12pm):
Not to be rude but uhhh 3 pipe runners? doesn't that make it a bit too hard to get the bases not to mention that it's uneven (ie; amount of pipes The other ones can't move.) 2 could be nice, but it's fairly solid. |
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Nyvelion (10/29/2005 07:04pm):
I like how the three piperunners on each side help defensively, that was a good idea to put in. you get a 10. |
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Dullahan (10/29/2005 09:08pm):
The countries on the sides should start with more piperunners. Since they have a much harder defensive position, they should also get more properties. |
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ReneDupree7 (10/30/2005 09:35am):
Nyvelion thank you for rating it a 10 huh . |
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laughing_corpse (11/04/2005 06:06am):
why do so many people give maps 10. Only perfect maps deserve 10, and theres no such thing as a perfect map. |
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Stuffman (11/04/2005 11:55pm):
Because, Corpse, if you'll take a look at the little note under the rating dropbox, you'll see that a 10 indicates Near Perfect, not actually perfect. Now, onto the map. This looks like it would be really, really tough to break an opponents defenses. 3 piperunners at start, not very many funds, very few neutral properties and not much room to move. I think it's safe to say nobody would use their harbors because nobody will be able to afford anything useful from them. I would replace that whole sea area with some neutral property to fight over. |
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armorforSLEEP (11/08/2005 03:49pm):
i personnaly would say take some of the piperunners away...getting pummeled by three piperunners in one turn means a very very long game..althogh...with the small amount of prperties...it may not be that long...id have to play it |
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AzureDrag0n1 (11/14/2005 09:59pm):
Corner Properties have huge advantage. Piperunners likely to only be beaten by Battleships. Corner piperunners immune to battleships. Corners should go last while HQs on the sides should go first. |
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orangeelite (03/18/2006 07:31pm):
hmm this map is rather cramped and the players would have very little moving space to go about... i believe just 2 pipe runners are enough. 3 is just too many. id give this map a 6/10 |
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VGN (03/21/2006 10:45pm):
Why are the runners in some spots moved?! |
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Freezie (07/24/2006 12:13am):
Its too tight for players to move freely, also, the players at the sides of the map (Not the corners) have disadvantage when ti comes to defending their base from an attack that comes from 2 sides |
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