Creator: DJ-Moogle || First Published: 04/26/2009 || Players: 4 || Size: 25x25
Categories: None
Rating: 6.67 in 3 ratings
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Comments:
DJ-Moogle (04/26/2009 05:44pm):
This map can be interesting because there is strategy of choosing what square needs better
defense, and what nearby player you can attack. There is a mega free-for-all area in the
center, and the lab is optional if you want to use lab units at all. This map can also be
team play. You basically have one base to rush into battle, one base with the option of
loading an infantry unit into a copter, and another one for defense.
DuelStriker (04/27/2009 03:39pm):
...YC doesn't get a recon?
DJ-Moogle (04/27/2009 08:51pm):
fixed ^o^;
Falconewing (07/31/2009 10:14pm):
Somehow..FTA. Needs moar roads. But Koal is still borked ban him! Wizard101 ftw
Kinda narrow, and 1 lab is hella bad
DJ-Moogle (07/31/2009 10:30pm):
well i wanted to make the lab a good reason to fight for the middle. i might add more
roads if it's suggested more. hope to get more people to analyze this map so i can fix any
problems (had a few in other maps too that i didn't notice) ^o^
MAX FORCE (09/05/2011 11:01pm):
give them APC'S for the mechs becuse of their small movment.Otherwise 10/10!



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